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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Toguro View Post
    I understand what you're saying but the jobs of roles play very differently from each other and someone who specializes in Scholar, leveled Warrior, and Bard, will have a hard time helping a Paladin, Monk, or White Mage right?
    Actually if anything, this only serves to show you don't actually know what you're talking about. The roles are the same, it's how they go about that role that differs. White Mage's and Scholar's are primarily healers, that means they manage they will prioritize their healing targets, before considering DPS. They'll begin to learn which skills are the heavy hitters, so they can time their spells to heal the tank or DPS after the hit lands. Good healers can also predict status ailments and remove them so quickly that the party member is none the wiser they were ever afflicted. You don't just teach skills like these, you learn them through experience.

    A player who has played DPS knows that they need specific cardinal directions to utilize certain skills or abilities to their full extent. A player who has tanked, knows the best ways to recover from aggro loss and how to maintain it.

    And the big one, a player who has played DPS, Healer and Tank has not only played three jobs, but a wide range of jobs. Know why? Because a successful player has gained cross-class skills from a variety of jobs, and will understand which skills benefit most. As a result, most players who have all three at level 60 will have a fundemental understanding of the other jobs, even if they have not capped them!
    (12)

  2. #2
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    And the big one, a player who has played DPS, Healer and Tank has not only played three jobs, but a wide range of jobs. Know why? Because a successful player has gained cross-class skills from a variety of jobs, and will understand which skills benefit most.
    This is a leap in logic. There's no requirement on which classes they need to 60 other than 1 of each role. DPS classes in particular might need Invigorate and Blood for Blood from LNC, Second Wind from PGL, and Raging/Quelling Strikes from ARC. Much less healers find great use in Swiftcast from THM. None of these skills are really required by any content listed as pre-reqs for being a mentor, so to assume a player has it isn't logical. They SHOULD have it, but there's no method to ensure they do and no real challenge that would force them to do so.

    The rest of your argument was sound, but there's just no proof or requirement that Mentors grabbed the cross class skills they should have grabbed.
    (0)

  3. #3
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Yes. Before I played MCH(I had to level Archer to 26 for Hawk's Eye), I had leveled Marauder and knew what they were. But before that I played DRG and knew what they were. It can be learned by being aware. Or by someone telling you(Before mentor era).
    Clearly you are a special snowflake and the game needs to bend down to your special needs to make an exception on some ridiculously easy requirement you can't be bothered to achieve.

    Does this make sense to you? Because from a designer perspective, I sure as hell wouldn't trust my players to know anything about a class they haven't touched. This is mostly true for 99% of the player-base, and I seriously doubt you know the roles ins and outs if all you've played is BRD.

    In short: Git gud. Being a Mentor is not for everyone, and if you can't be bothered to meet some arbitrary low requirements without going full Q_Q then you have no place being a mentor. Seriously, most of the people I know are baffled at how easy it is to become a mentor.
    (4)

  4. #4
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kyros View Post
    .
    Special Snowflake..

    I'm a special snowflake because I wish not to spend almost a year or 16hrs a day and level 2 jobs(you're right it is easy, I can go to Northern Thanalan and get 60[Flaw]) to 60 to be able to help people? You do realize people will do this right? Nothing stopping them. Grind grind grind they can do to become a mentor. I can start Conjurer and get WHM to 60 with no job skills and no resurrections and mentor people. That's not a flaw? Btw my original post was about the flaws. I can teach a BLM who has no idea what Fire IV is because they were in NT for a week, what Fire IV is and I never even leveled the thing. That BLM can be a mentor though.

    The stuff the Gunspec listed is true mentoring.
    (1)
    Last edited by Toguro; 02-14-2016 at 04:32 PM.

  5. #5
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Toguro View Post
    SNIP
    Then why aren't you already doing it? Why do you *need* an in-game system to teach people? Go, find some new people, and offer help.

    Your posts reek of "I want that meaningless shiny everyone else is getting, but I can't get it so I'm going to cry until I can"

    The mentor system is, again, NOT for mentoring people at or near lv60. It is for people from 1-40, maybe a little higher (but mostly for those who are getting started with the game and those starting dungeons, and for helping to start their Job). Every time you bring up advanced content (lv50+ stuff) you just reinforce the suspicion that you're just after the rewards and don't understand what the system is actually for.


    And yes, if I see a new person struggling or needs help, I will help them. For me, this system makes it easier for me to do.
    (17)

  6. #6
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by PArcher View Post
    .
    I don't want the rewards I want the SYSTEM.

    You're okay exploiting the system? I'm not. Which is why I listed it as a flaw..
    (1)

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Toguro View Post
    I'm a special snowflake because I wish not to spend almost a year or 16hrs a day and level 2 jobs.
    Your a special snowflake if you think it's going to take you almost a year to level 2 jobs to 60.
    (6)

  8. #8
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,359
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Honestly I wish they would have added more/different requirements. I leveled WHM just for the mentor system~ I'm ready! XD
    (1)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    you are not supposed to teach the class. the mentor system is for the basics for people in the first 40 hours of playtime. after the first 40 hours they are not longer in the mentor-chat channel and can't get a mentor through the dungeon roulette.

    as a mentor you are supposed to explain how a tank builds aggro with first his range attack, than aoe 2-3 times and start rotating aggro combo through the enemys. you have to explain that the DDs should attack the enemy first wich the tank was firt attack with his ranged attack. probably explaining basic rotations for them. explaining that healers should wait until they start healing untl the tank has build aggro on all the enemys and that they should use their dispell if necessary xD

    you should know the basics of every role to explain how to play this game. if you join as a healer in mentor roulette you have to be able to explain the tank how to tank and the DDs how to DD. you don't have to be a master in your class with several savage clears and top dps to do so.

    so.... after i have now explained the mentors how to mentor: i think am ready too >.>
    (3)

  10. #10
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    While the metrics used to determine the qualifications for the system seem arbitrary, I don't believe there is any honest substitution for actual experience. The people who'd "grind everything to 60" just to be part of this new system are likely going to be crap mentors. Actually I will go so far as to say like 60% of them will be crap mentors. Probably more.

    The fundamental flaw here is that we, as mentors, shouldn't be teaching new players how to play the game a particular way, as in exactly like us. What we should be doing is giving them insight and rationale as to why they should do certain things or what to consider when approaching content. Having a dynamic perspective from playing multiple roles through so much content, one would hope that insight is substantial enough that we're a walking Eorzean encyclopedia of why's and why nots.

    Even in this thread you've got people complaining that they shouldn't need to play a tank job to it's highest tier because you wouldn't need to know that to be a Dragoon. Well, that's a short-sighted perspective. If I can explain what considerations the Dragoon should be making on account of the tank, the possible situations they may encounter, how to manage their skills and abilities in said situations in accordance with the other roles in the party it is far more effective than saying "impulse drive until 26."

    Like, as a good DPS, try to focus the target your tank is focusing since at lower levels it can be difficult to generate enmity. How do I know that? I leveled a Paladin and it sucked hard not having Shield Oath until level 40. If you're also drawing hate from another enemy the tank can't handle, the Healer's role becomes more difficult as well because they have to keep the Derpgoon who's running around being chased by wolves they aggroed alive. Understanding when to take advantage of Stoneskin in order to maximize damage output by eating an aoe is something else. How do I know what Stoneskin does? I leveled a White Mage to 60 and I know that there is clipping on Dragoon's jump frames, or that their buff falling off wastes a ton of DPS so I need to keep an eye on their health when I see them struggling with a rotation due to mechanics. How do I know the mechanics? I've run every dungeon in the game, and I've done it collectively over a thousand times allowing me to predict patterns and mitigate them. See how this all functions together?

    To be a good mentor, you don't teach a player to play how you play. You teach a player how to be a good player by giving them the knowledge needed to take full advantage of their chosen job, while also providing them even more knowledge on how to be a good team mate.
    (15)
    Last edited by Judah_Brandt; 02-14-2016 at 06:01 PM.

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