Quote Originally Posted by Laraul View Post
You are submitting a video of a bunch of still images of other games for comparison? 4 real? Do you actually play this game? Do you understand the difference between pre-rendered shadows and real-time shadows? How many triangles do you think make up a single player character versus a bunch of foliage?
lol

You are just clueless.

1) If you don't like still images go find videos yourself, there are so many out there, I simply picked one where you could see cryengine and unreal engine side by side.

2) You know those still images are being rendered real time by their respective game engines. Not sure what prerendered shadows have to do with anything.

3) Just lol. Wanna go into character polycount? Because if you knew as much as you pretend to you would know that models are created at 100x the polycount and then are stripped down, normal maps generated, etc., in order to get versions that are better suited for real time rendering by the game engine. The fact that player models are high polycount says nothing about the engine, but the fact that reasonably powerful PCs choke when there are more than a few player characters on screen speaks quite bad of it.


But sure, you and lolwhiteknight go ahead and keep on defending a crappy engine with no dynamic light sources, barely any shadowing, fake water reflections, that their creators deemed just FUBAR and decided to build a new one from the ground up.

lol!