Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 37 of 37
  1. #31
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Many thanks.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Laraul View Post
    What? The Crystal Tools engine? It's two years old!

    How about we wait and see what happens...
    It was outdated from the day they started working on it.

    Watch this video and compare what they can do for environments, lighting against what we have now in 14.

    Seriously, have you noticed how almos nothing casts shadows and how lamps aren't real light sources? That's was pathetic even several years ago.

    Edit: By the way, those awesome looking forest/jungle environments in Crysis, my PC runs those better than this flat game, so it's not a matter of hardware.


    Quote Originally Posted by Gramul View Post
    Many thanks.
    My pleasure.
    (1)
    Last edited by Ilean; 12-25-2011 at 06:54 AM.
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #33
    Player
    Ranara's Avatar
    Join Date
    Nov 2011
    Posts
    11
    Character
    Max Fletcher
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    This game doesn't look bad or anything, for the most part it looks pretty good. But I think that's mainly down to having nice art and texture work. But there is no way this game is doing anything that special technically, and considering that the game doesn't even run that great the engine is a bit of a joke really.

    The shadows are only on players, and just go off in a random direction they aren't based of the light source position as far as I can tell.
    The texture draw distance is really low and is not a gradual thing at all, it just goes from high quality to low quality and is really distracting to look at.
    The game can only cope with maps that are made up of copy and paste-able chunks? I don't even understand this one.
    The only way to get textures to load in properly is to use a SSD, and in general the loading screens seem to take quite some time.
    There is so much input lag because your waiting for the server to said you confirmation messages...
    The list just goes on and on.

    But there are some good things, I think all the models look great and the animations for the characters actually seem better than most other mmorpgs out there at the moment.

    But I don't understand why people are defending this engine, its clearly awful (for the pc at least) and the developers have even recognized this and are remaking all of it. And personally I am very much looking forward to it .
    (1)

  4. #34
    Player

    Join Date
    Oct 2011
    Posts
    117
    Just do the environmental colour pallete appealingly so the game does not look like total trash, that is all.
    (0)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  5. #35
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Ilean View Post
    It was outdated from the day they started working on it.

    Watch this video and compare what they can do for environments, lighting against what we have now in 14.

    Seriously, have you noticed how almos nothing casts shadows and how lamps aren't real light sources? That's was pathetic even several years ago.

    Edit: By the way, those awesome looking forest/jungle environments in Crysis, my PC runs those better than this flat game, so it's not a matter of hardware.
    You are submitting a video of a bunch of still images of other games for comparison? 4 real? Do you actually play this game? Do you understand the difference between pre-rendered shadows and real-time shadows? How many triangles do you think make up a single player character versus a bunch of foliage?

    Well two can play at this game...

    http://db.tt/wfNqSOPS
    http://db.tt/Ys2WwM4a
    http://db.tt/3SYgNRI0
    http://db.tt/vGGDvAUc
    http://db.tt/AdCLsnH2
    http://db.tt/0Z6umLcv

    Now what you may notice from this images is that the artistic style is VERY different from the still frames you submitted. Indeed a major difference is the texture detail...

    1) If you don't like still images go find videos yourself, there are so many out there, I simply picked one where you could see cryengine and unreal engine side by side.
    I have Crysis, UT3, and FFXIV. And I know enough NOT to directly compare these games since each Engine is Unique and can not be compared directly.
    (1)
    Last edited by Laraul; 12-25-2011 at 02:16 PM.

  6. #36
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Laraul View Post
    What? The Crystal Tools engine? It's two years old!

    How about we wait and see what happens...
    Lot's of people still don't seem to know what the CT is or was for -- It does what even the Unreal Engine started to introduce in recent updates (past 2 years.) It wasn't designed as a full on game Engine, it was designed as a supplementary tool more than anything.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Laraul View Post
    You are submitting a video of a bunch of still images of other games for comparison? 4 real? Do you actually play this game? Do you understand the difference between pre-rendered shadows and real-time shadows? How many triangles do you think make up a single player character versus a bunch of foliage?
    lol

    You are just clueless.

    1) If you don't like still images go find videos yourself, there are so many out there, I simply picked one where you could see cryengine and unreal engine side by side.

    2) You know those still images are being rendered real time by their respective game engines. Not sure what prerendered shadows have to do with anything.

    3) Just lol. Wanna go into character polycount? Because if you knew as much as you pretend to you would know that models are created at 100x the polycount and then are stripped down, normal maps generated, etc., in order to get versions that are better suited for real time rendering by the game engine. The fact that player models are high polycount says nothing about the engine, but the fact that reasonably powerful PCs choke when there are more than a few player characters on screen speaks quite bad of it.


    But sure, you and lolwhiteknight go ahead and keep on defending a crappy engine with no dynamic light sources, barely any shadowing, fake water reflections, that their creators deemed just FUBAR and decided to build a new one from the ground up.

    lol!
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

Page 4 of 4 FirstFirst ... 2 3 4

Tags for this Thread