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  1. #11
    Player

    Join Date
    Dec 2011
    Posts
    2
    Do some physX stuff, like when it rains have all the leaves move as if there were being hit by rain drops. Just to give an idea. Or when you step in water have it splash as it would really look if you did it. Not sure if any of that is possible but i would like to see a little more of what the physX could do.
    (2)

  2. #12
    Player
    nasomi's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    Marauder Lv 50
    tessellation sounds dirty ^.~
    (0)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  3. #13
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they really need to use the unreal engine again that has everything they need and then some, there people already should know how to use it since they used it before.


    You do know that Ambient Occlusion is in XIV yeah? Except for one thing: It runs horribly. Very unoptimized.
    runs fine on my pc.
    (0)

  4. #14
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    There won't be any DX 11.0 when 2.0 first come out, you know, just like SW:TOR. And I don't really care whatever engine they decide to use, just one that is reasonably optimised and looks decent. Skyrim used a pretty old and open source one that they do some modification, and it's do its job well to sell 7m copies.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Include a benchmark you can run from graphics option menu, it should contain 2-3 stages such as, town simulation, raid simulation, large scale pvp simulation (yeah right!) and deliver separate profiling reports for each scenario and for each of the main rendering stages, so we know that for example, physics calculations are taking 35% average of total rendering time when in a and adjust the configuration accordingly.

    Abolish the retarded "PS3 limitations" mentality when it comes to graphics, GUI, etc. As long as gameplay stays untouched there is nothing wrong with both clients having reasonable differences.

    Awesome GPU based physics engine (DirectCompute?) and awesome particle effects to go with it, for those with GPUs that support it.

    Every graphics related option configurable, and not just on/off. GODDAMIT I want to control my aniso filtering from the game's control panel.

    Scale decently over at least 3 cores.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  6. #16
    Player
    NarikoStar's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    469
    Character
    Nariko Star
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kerath View Post
    • Real-time Reflections - LL looks like it is floating at times because there are no reflections to anchor it visually in place. The white surf sort of does that but it is too small. Plus real-time reflections would look really nice when the player is running through a stream in Gridania or when fishing in Cortheas
    I would love to see this as well- but with how big this area is (granted LL is getting a style change in 2.0) and playing with real-time reflections myself in a few different engines ;x ugh this seems a bit un-realistic for the PS3.

    -Currently looks as if their using a strait HDR image to simulate their reflections of some city (LL waters and grid waters currently use same reflection in certain areas)-

    But yeah agree'd I would like for them to re-adrress their water reflections in this game even if they can't go realtime simulation.
    (0)

    ★ ~*Love Love Star Maid Cafe Event Coordinator*~ ★

  7. #17
    Player
    KitCat's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    180
    Character
    Kit Cat
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by indira View Post

    runs fine on my pc.
    Not everyone's running 3k$ SLI rigs with current gen graphics cards that are powerful enough to run even on a terrible optimised implementation of ambient occlusion

    >_> I can get around 40-60 fps consistently on an older rig, that can still manage to max crysis at 1920x1200, and ambient occlusion makes that 5 fps lol :/

    Anyone, i agree with almost everything else in the post, and hopefully by then ill have a new pc built.
    (2)

  8. #18
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They already mentioned that DX11 support might come out after 2.0. I guess it's not on top of their list of things to get done.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Witcher 2 is a DX9 game and its visually astonishing.

    DX10-11 can wait.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  10. #20
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    One more thing that would be nice is shadows on everything, with more customization for the graphics so that people can find that sweet spot for their computer.

    And a fix for Ambient Occlusion Multisampling 16qsaa (I think that's what it's called.). My computer runs Rift just fine with Ambient Occlusion on, but Final Fantasy XIV's ambient occlusion kills it.

    I've also run Multisampling on what Final Fantasy XIV maxes out on better than what Final Fantasy XIV does. >.<
    (0)
    The angels dance like feathers float, they're here to see and to be seen,
    The clock strikes two, the music slows and each one slowly dons their wings,
    Once outside they all pair off and hand in hand they leave
    But I'm still waiting, yeah, and I'm still waiting
    Rise Against - Torches

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