
Originally Posted by
Cleftobismal
Ast has:
The Ewer
You forgot this: Luminiferous Aether, which is not RNG-based. It has the same MP refresh as Shroud of Saints, and has the same cooldown timer.

Originally Posted by
Cleftobismal
AST DPS skills are inefficiently high on potency.
WHM blasts out numbers and useful utility for high mana cost.
AST DPS skills are also independent of Accuracy checks. This means in high-end content, WHM's end up wasting more MP on "missed" attacks than AST does.
AST also has the ability to boost the raid DPS via cards like The Balance and The Arrow. It would be broken if AST could pump out as much theoretical DPS as a WHM while still retaining the capacity of buffing the party, something that WHM can't do. Even RNG-based support is support. No ifs, ands, or buts.
I don't mean to nitpick here, but don't formulate an argument unless you're dealing with all the facts.
Healer balancing is done assuming 3 different aspects of the jobs. The ability to heal, the ability to damage, and the ability to support. The more points you put into one, the less you can spend for the others. For instance, let's say each healer uses a 10 point system of balance. That means each healer gets 10 points to spend in the three aspects I listed above. A current snapshot of the healers might be something like this...
Code:
WHM AST SCH
healing: 7pts healing: 6pts healing: 5pts
damage: 3pts damage: 1pts damage: 4pts
support: 0pts support: 3pts support: 3pts
Things are not that bad, nor that complicated when balancing. The more you gain in one area, the more you have to give up other areas. You can't have your cake and eat it too in MMORPGs. It's a game of tradeoffs.