Quote Originally Posted by Galdous View Post
I believe you are splitting hairs. A quality of life change is a buff if it removes unneeded complexity. Whether or not it increases the retaliative strength of the job is besides the point. Lessening unnecessary complexity to give players a bit of wiggle room to deal with other aspects of the job could be seen as a buff.
Out of curiosity, would you consider the current OP's post a QoL change or straight buffs? Before the OP editted their post, they also suggested changes such as a 15% Balance and 40s Arrow, combining Spire's effect with Ewer and making Spire provide a healing potency boost.