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Thread: AST QoL Changes

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  1. #1
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Having an instant +10% MP isn't a bad idea but I would rather not have it tied to lightspeed. MP regen mechanics encourage you to pop abilities as often as cooldown allows, when Lightspeed is best served as something you pop when most needed.

    Moving Gravity to a level lower than 52 is the best change on this list. Then maybe I can run 50 roulette on AST again. Giving Combust II the free Bane treatment that Aero III enjoys is also not a bad idea.

    Making Time Dilation an AoE is unnecessary, as that's the entire purpose of Celestial Opposition's existence. Additionally you are not supposed to be able to dilate yourself, though I still haven't a clue why this is.

    I won't comment on card tweaks because my problems with AST are largely its mana management in raids, or lack thereof.
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  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by LegoTechnic View Post
    Making Time Dilation an AoE is unnecessary, as that's the entire purpose of Celestial Opposition's existence. Additionally you are not supposed to be able to dilate yourself, though I still haven't a clue why this is.
    Basically I'm trying to give a secondary Royal Road type of effect to help with buffs. Currently we have two abilities to increase time but none for potency.
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