I would rather have the 10% MP restore come from Celestial Opposition over Collective Unconscious.



I would rather have the 10% MP restore come from Celestial Opposition over Collective Unconscious.



Sorry but anytime something is improved in the MMO genres, it's either a buff or a nerf. Also your real world analogy doesn't work to well in relation to video games. QoL is basically the state of living, nothing more nothing less. Changes to that state are just that; changes rather good or bad, buff or nerf. Lastly the oddest thing I found in this discussion was people getting hung up on definition of a word rather than the substance of the content. Sign of the time I guess.Here's an example with a different context:
You order a meal. It's served on a plate with no utensils
Getting utensils to eat the meal would be a QoL improvement
Getting an upgrade from junk food to some gourmet 3-star meal would be a buff
In this case, what you're asking is a meal upgrade



Here's the thing.
QoL changes are minor minor things. Ala animation locks. They just make the spells/skills/abilities easier to use rather than outfight buff them. An example of this would be the change to a dragoon's animation lock with their jump skills or mudra lag for ninjas. The skills/abilites aren't buff, they're just easier to use. Another example of a QoL change is what happened to royal road in patch 3.1 where you keep whatever one you got before exiting or leaving a dungeon.
Buffs consider more with potency, cooldowns and properties. Like what happened to the astro in 3.07 where their potencies were increased, some cooldowns shortered abilities improved etc.



I think you've had enough responses helping you distinguish between the two, so I won't add to that. The reason people are 'hung up' on it is because you kind of mislead everyone and simply make another of many, many, many, many, many, many ... many AST buff threads. We simply do not need more. :'D
Staying on topic though, an actual QoL change I'd like to see for both AST and SCH is to get Stoneskin II. I don't raid with a WHM so it's just annoying casting for 8 targets. ... (another example right there)


QoL change means Quality of Life change and is generally a change that doesn't actually change the power level of the game and is more of a convenience.
For example, one of the changes requested in the general OF is to have abilities reset after a wipe. This doesn't change how the game plays but allows raid groups more attempts in a single sitting without waiting for their CD timers. Convenience, but doesn't change how they would do the fight since they're generally waiting on most potions / CDs to come off.
The shuffle change S-E is asking for is a buff (albeit minor) because it changes the probability of what cards an AST will shuffle into by removing one option from the deck temporarily.
Overall speaking, most changes suggested are either a buff or nerf and few are straight QoLs.
I believe you are splitting hairs. A quality of life change is a buff if it removes unneeded complexity. Whether or not it increases the retaliative strength of the job is besides the point. Lessening unnecessary complexity to give players a bit of wiggle room to deal with other aspects of the job could be seen as a buff.


Out of curiosity, would you consider the current OP's post a QoL change or straight buffs? Before the OP editted their post, they also suggested changes such as a 15% Balance and 40s Arrow, combining Spire's effect with Ewer and making Spire provide a healing potency boost.I believe you are splitting hairs. A quality of life change is a buff if it removes unneeded complexity. Whether or not it increases the retaliative strength of the job is besides the point. Lessening unnecessary complexity to give players a bit of wiggle room to deal with other aspects of the job could be seen as a buff.


Oh is it now? The objective is still there: To commit a particular action. Be it real world or digital. QoL changes would suggest changes that would help someone make achieving said actions easier. Past QoL changes:Sorry but anytime something is improved in the MMO genres, it's either a buff or a nerf. Also your real world analogy doesn't work to well in relation to video games. QoL is basically the state of living, nothing more nothing less. Changes to that state are just that; changes rather good or bad, buff or nerf. Lastly the oddest thing I found in this discussion was people getting hung up on definition of a word rather than the substance of the content. Sign of the time I guess.
Mudra changes
Stoneskin II
Hallowed Ground responsiveness
Or QoL changes some people want/are coming:
CD resets on wipe
Instant effect upon deploying field/ground abilities
More responsiveness on Umbral Ice/Astral Fire application
Add-on customisation
None of those above directly impacted the intended action by making it stronger or better. Yes, there may be an improvement on performance as a result. Or rather, it was a disadvantage that shouldn't have been there in the first place. What happened to Astrologian that are just simply buffs:
Increased potencies on healing spells
20% MP reduction on Lightspeed
Increased healing potency on Synastry
Do you see the correlation between pass buffs and QoL changes and these "QoL changes" you propose? Otherwise, just look at everyone else correcting you on your idea of "Quality of Life"
I was going what I was reading at hand and not before his edited version but of course 15% balance or 40 second arrow is a straight up buff or anything else that increases potency or pure healing strength of the job. a quality of life change when it removes unneeded complexity I see as being both since it makes it easier and more efficienct to play the job.Out of curiosity, would you consider the current OP's post a QoL change or straight buffs? Before the OP editted their post, they also suggested changes such as a 15% Balance and 40s Arrow, combining Spire's effect with Ewer and making Spire provide a healing potency boost.


Indeed. I do agree about splitting hairs because I consider the shuffle chsngr a buff where some would call it a QoL. Others would see Stoneskin II a QoL as well but I see it a minor buff since it does change how I decide to use SC in 4-mans.
@Dyvid people are getting hung over the definition because you titled your post to be QoLs and what you're suggesting is no where near QoL level changes. It's a semantic thing that speaks against your understanding if the game, unfortunately.
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