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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90

    Sprint will cost no TP in PvP contents

    Quote Originally Posted by Zhexos View Post
    Greetings,
    You won't be able to use these items inside The Feast, but we're adjusting Sprint so that while inside PvP content, it will be possible to use this action without consuming any TP.
    [...]
    Honestly as Caster/Healer I find this pretty awful for those reasons:
    . All melee DPS classes have one or more gap closer (Spineshatter dive, Dragonfire Dive, Overwhelm, Shukuchi, Shoulder Tackle) + Ninja trait that give him an higher speed and Monks Fist of Wind.

    . Caster have to maintain a certain distance to be able to land efficently an hit, if someone chase them they could even be not able to cast nothing (even in Equanimity/Surecast) due to the target running behind you.

    . In Wolves Den and probably in The Feast the arena will have walls that introduce a lot of LoS issue for casters (I'm not complaining about it, they have to be there) but as long as a caster would be able to freesprint could try to positionate himself rapidly and try to land a cast on a slower target.

    . And most of all Weapon Throw... that skill was born to fuck up a strinting target because melee have to face the problem of a fleeing target but now that thay can heavily slower a sprinting target and sprint too, I find it totally inappropriate :/
    (I already thought that ninja shouldn't have them among they pvp skill, considering Overwhelm, higher speed trait, Hyoton, Shukuchi... dear god XD )

    I tried to think to a "more balanced" (in my opinion) way to adjust sprint expecially for tank where the issue up to me was harder.
    Give a new PvP ability to those classes that share the cooldown with sprint but:
    . Has no TP cost
    . Has 40-60 sec Cooldown or Give Sprint effect for 10-15 sec

    So if u want to sprint just to run away u can still use sprint, if u need to use it to move faster among enemy lines and keep attacking you can still use it.

    Or even nerf sprint in pvp for all, just give it a longer cooldown, so u wont' see casters be 2/3 of the time sprinting but only when strictly needed.

    Just my opinion, let me know what you think about it and what jobs do you use most.
    (3)
    Last edited by Geologo; 02-14-2016 at 03:04 AM. Reason: damned char limits

  2. #2
    Player
    jakkbauer's Avatar
    Join Date
    Dec 2015
    Posts
    16
    Character
    Ineed Heals
    World
    Leviathan
    Main Class
    Warrior Lv 60
    As a warrior all I have to say is om nomnomnom healers taste yummy

    ineed heals
    (0)

  3. #3
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    The good players will adjust

    The bad players will scream nerf

    As a caster I welcome this.
    (4)

  4. #4
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Stupiduglytaru View Post
    The good players will adjust

    The bad players will scream nerf

    As a caster I welcome this.

    Thank You! /dance
    (0)

  5. #5
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Stupiduglytaru View Post
    The good players will adjust

    The bad players will scream nerf

    As a caster I welcome this.
    The seasoned veterans who played for 2 years is going to notice this and say the same thing. Healers can't get away for long now. better pop that 1 impervious cooldown right off the bat to avoid getting zerged because they'll be right on you. Don't need to pop any tp regen skills for sprint? Sweet! I'm just gonna quick stun punch this one in the face, giving my buddies a chance to sprint all over here and we all go to town on em. next healer is nearby so they're next and we still have about 75% tp left, ZERGED.

    I'd say lets wait to see how it turns out, but what people don't get is that their not going to wait till release to take advice to change weeks prior, they're gonna wait 3 months then change it. I'd be even more convinced if they actually showed a video of this (though they might have, I avoid live broadcasts like that) showing how this would all work out and what would be the most typical of strategies since apparently "their preferred strategy ended up being to leave the healer alone. Since the opposing DPS are the ones who try to defeat your team members, by killing them first you prevent your team from losing medals." Oh god I don't even need to explain it because I see it all too friggen clearly.

    Me trying to heal one of my dps buddies just to have all eyes turned my direction to have me getting stunlocked and pounded on, then i cast purify and use my invincibility move barely surviving as the they use that too their advantage wrecking the nearby dps because I'm stuck standing their like a lump for 8 seconds and my other healer cant keep up the heals with 4 dps on 1 guy. Now that my shet is on cooldown I'm boned for 2 mins so the next time (I'm most likely marked) I'm being dragoon jump stunned (w/e) then sprint zerged. Probably be funny to watch though. -_- Either way this is like a premade party thing, which WILL be a thing so there's a short scenario.
    (0)
    Last edited by Kurogaea; 02-17-2016 at 04:52 AM.

  6. #6
    Player
    fallenalexiel's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Anela Tumulus
    World
    Ultros
    Main Class
    Arcanist Lv 60
    I was nervous when I first heard about this; we really will just have to see how it plays out when it comes out. The live letter even said that the beginning of feast will have adjustments made if necessary.

    Or in the end, Feast will require you to be AST :/
    (1)

  7. #7
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    (0)

  8. #8
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Brianmj View Post
    Oh you only want this for Secure, carrying on.
    (1)

  9. #9
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Brianmj View Post
    Probably wouldn't be a big deal if they at least returned the heavy effect to Miasma, since you have to hard cast it or blow a swiftcast, at a reduced duration of course (not 24 sec like in PVE). Unlikely that they would though because of Tri-disaster, unless they can disable the heavy for the Miasma coming from Tri-disaster. No way should they return it to Miasma II though, its instant and AOE. I'm not sure what the complaint about the malady is. Isnt it same potency as Storm's Eye/Dancing Edge? The raise would also be pretty pointless in modes that have respawning but I'm not sure what Feast will be having. Either way Wolves Den has no respawn therefore you will never get raise back in any PVP instance as smn/arc.
    (0)
    Last edited by Dimitrii; 02-14-2016 at 04:57 AM.

  10. #10
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dimitrii View Post
    snip.
    Tri disaster doesn't add the effect of disease. I'm really wouldn't mind just having Miasma just apply the heavy, although I'm still not adverse to Miasma II applying the effect in PvP. Given Summoner's lack of defense, and melee having free sprint, I'd say heavy from Miasma II is warranted right now.
    (0)

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