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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90

    Sprint will cost no TP in PvP contents

    Quote Originally Posted by Zhexos View Post
    Greetings,
    You won't be able to use these items inside The Feast, but we're adjusting Sprint so that while inside PvP content, it will be possible to use this action without consuming any TP.
    [...]
    Honestly as Caster/Healer I find this pretty awful for those reasons:
    . All melee DPS classes have one or more gap closer (Spineshatter dive, Dragonfire Dive, Overwhelm, Shukuchi, Shoulder Tackle) + Ninja trait that give him an higher speed and Monks Fist of Wind.

    . Caster have to maintain a certain distance to be able to land efficently an hit, if someone chase them they could even be not able to cast nothing (even in Equanimity/Surecast) due to the target running behind you.

    . In Wolves Den and probably in The Feast the arena will have walls that introduce a lot of LoS issue for casters (I'm not complaining about it, they have to be there) but as long as a caster would be able to freesprint could try to positionate himself rapidly and try to land a cast on a slower target.

    . And most of all Weapon Throw... that skill was born to fuck up a strinting target because melee have to face the problem of a fleeing target but now that thay can heavily slower a sprinting target and sprint too, I find it totally inappropriate :/
    (I already thought that ninja shouldn't have them among they pvp skill, considering Overwhelm, higher speed trait, Hyoton, Shukuchi... dear god XD )

    I tried to think to a "more balanced" (in my opinion) way to adjust sprint expecially for tank where the issue up to me was harder.
    Give a new PvP ability to those classes that share the cooldown with sprint but:
    . Has no TP cost
    . Has 40-60 sec Cooldown or Give Sprint effect for 10-15 sec

    So if u want to sprint just to run away u can still use sprint, if u need to use it to move faster among enemy lines and keep attacking you can still use it.

    Or even nerf sprint in pvp for all, just give it a longer cooldown, so u wont' see casters be 2/3 of the time sprinting but only when strictly needed.

    Just my opinion, let me know what you think about it and what jobs do you use most.
    (3)
    Last edited by Geologo; 02-14-2016 at 03:04 AM. Reason: damned char limits

  2. #2
    Player
    jakkbauer's Avatar
    Join Date
    Dec 2015
    Posts
    16
    Character
    Ineed Heals
    World
    Leviathan
    Main Class
    Warrior Lv 60
    As a warrior all I have to say is om nomnomnom healers taste yummy

    ineed heals
    (0)

  3. #3
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    The good players will adjust

    The bad players will scream nerf

    As a caster I welcome this.
    (4)

  4. #4
    Player
    fallenalexiel's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Anela Tumulus
    World
    Ultros
    Main Class
    Arcanist Lv 60
    I was nervous when I first heard about this; we really will just have to see how it plays out when it comes out. The live letter even said that the beginning of feast will have adjustments made if necessary.

    Or in the end, Feast will require you to be AST :/
    (1)

  5. #5
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    (0)

  6. #6
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Brianmj View Post
    Oh you only want this for Secure, carrying on.
    (1)

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I really don't think this will make a difference one way or the other.

    Firstly, this decision was probably made taking into account that there will be re-spawns in Feast. The map was made to accommodate 8 vs 8, so getting back into the action quickly is important (especially for healers). Secondly ... honestly, what's changed? As the OP already stated, MOST melee jobs (Pld and War do not have a gap closer, fyi) already have gap closers. The casters have to be in range for them to use it. Sprint makes no difference. If you're in range, you're in range. Popping a sprint is not going to stop it from going off. If you're not, then you don't need to use sprint anyway, so it's irrelevant.

    Another thing is stuns work regardless of Tp cost. A caster can use Sprint whenever they want, but if they get hit by a Spineshatter dive or a Pld Shield Bash, they aren't going anywhere. That has not changed. Casters want to sprint to get away from the melee, sure, and it probably irks them that the melee can now cast sprint to keep up. Really, though, if the caster let the melee get that close in the first place then it's their own fault. They should have been more aware of their surroundings.

    Lastly, none of this really makes a difference because a good PvP'er never worried about the Tp cost of sprint anyway. Enliven + Invigorate = Sprint on CD. Enliven + Icarus Wings = Sprint on CD. Done. A casual player might not take the time to set up their hotbar to do this, but a real PvP'er could already keep up with casters. It was annoying and clunky, but it was easily doable if they weren't being lazy. The Tp cost of Sprint was just window dressing.

    The only thing that really changes with this is that Casters will have to actually be aware of their surroundings for a change and move preemptively instead of on knee jerk reactions. Given how much freedom of movement castes already have, I don't think there's really anything unbalanced about this. Not to mention the fact that casters already have multiple ways to stop melee's from chasing them around (sleep or bind, for example).
    (0)

  8. #8
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Brianmj View Post
    Probably wouldn't be a big deal if they at least returned the heavy effect to Miasma, since you have to hard cast it or blow a swiftcast, at a reduced duration of course (not 24 sec like in PVE). Unlikely that they would though because of Tri-disaster, unless they can disable the heavy for the Miasma coming from Tri-disaster. No way should they return it to Miasma II though, its instant and AOE. I'm not sure what the complaint about the malady is. Isnt it same potency as Storm's Eye/Dancing Edge? The raise would also be pretty pointless in modes that have respawning but I'm not sure what Feast will be having. Either way Wolves Den has no respawn therefore you will never get raise back in any PVP instance as smn/arc.
    (0)
    Last edited by Dimitrii; 02-14-2016 at 04:57 AM.

  9. #9
    Player
    Reen24's Avatar
    Join Date
    Mar 2015
    Location
    Large Plot Master Race
    Posts
    22
    Character
    Reen Godly
    World
    Behemoth
    Main Class
    Scholar Lv 60
    rip casters
    (0)

  10. #10
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    We've not been told any changes to classes yet so I wouldn't be quick to jump on the RIP HEALERS/CASTERS wagon.
    (1)

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