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  1. #1
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30

    Please do something about Living Dead

    Deeply disappointed that Dark Knight's Living Dead was not adjusted at all with the new patch.

    It was already the most complicated tank "big cooldown" to use with the second largest Cooldown timer among the three and it just got worse now with the Vitality changes.

    Something has to be done, i won't post any specifics here so people don't ignore it because it doesn't match with their idea, but please devs do something. It's deeply disappointing that you didn't have the foresight (no pun intended) to adjust this when you changed what the stats do (i really hope it wasn't intentional).
    (4)

  2. #2
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.
    (3)

  3. #3
    Player
    KinnisonArc's Avatar
    Join Date
    Oct 2013
    Location
    Grindania
    Posts
    467
    Character
    Kinnison Arcspeed
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ragology View Post
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.
    Next patch encourages tank to use VIT build again, which makes them have more HP. In turn makes Walking Dead harder to get rid of because of the increased HP.
    (2)

  4. #4
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Ragology View Post
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.

    As i said it's an usability issue, it requires too much coordination and often requires healers to blow their cooldowns to make it smoother (Benediction/lustrate) and is a very niche ability, specially for the long cooldown it has.


    Basically
    1. Hallowed Ground - Easiest to use, just pop it and you take no damage, number one in usability, only thing healer has to do is stop healing and possibly dps while it's up, accordingly it has a big cooldown timer.
    2. Holmgang - Good, just pop it and you don't die, all healer has to do is assure you have a decent amount of hp left when the buff ends, has a low cooldown accordingly
    3. Living dead - Potential to be the best cooldown in very (VERY) niche situations where there is a long barrage of attacks going on (such as last phase in A4s), but the potential doesn't justify the coordination nightmare that it is, Dead last in usability :
    • You are at 50% health when buff is over, weren't healed enough - dead
    • Healer heals you too soon - negates the invulnerability
    • You were healed your whole amount of HP throughout the buff duration but end up with very little Hp at the end - dead. (just saying it has the same downside has Holmgang here)
    This is all to say it puts too much extra pressure on the healer when they usually already have to deal with the most workload out of all roles, and all this has now been exacerbated due to the Vitality changes which just require further healing to makes sure the Dark Knight survives..
    (3)
    Last edited by Pibz; 02-20-2016 at 12:34 AM.

  5. #5
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pibz View Post
    .
    It does not really add any more stress than already exists to be a full VIT DRK using LD vs a full STR one, currently at ilvl 210 the difference in HP between a full STR and full VIT Dark Knight is literally smaller than the amount one non-crit unbuffed Cure 2 / Benefic 2 heals for. At worst it would take one more GCD to heal you, remember that as tank ilvl increases and you get more HP our heals will be stronger too.
    (2)

  6. #6
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pibz View Post
    Hallowed Ground
    *Hiss* Hands off my HG! Drk is a dreamboat in aoe utility compared to Pld, at least let us keep what makes us special! ;^;
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  7. #7
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Pibz View Post
    This is all to say it puts too much extra pressure on the healer when they usually already have to deal with the most workload out of all roles, and all this has now been exacerbated due to the Vitality changes which just require further healing to makes sure the Dark Knight survives..

    I want to believe that Living Dead was designed with Dark Knights wearing full VIT gear as the standard, so maybe the change wont be as bad as it sounds once it finally hits?
    (0)

  8. #8
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Speaking as a healer who raids with a DRK MT, there's nothing wrong with Living Dead.

    Benediction, Essential Dignity, Lustrate, Emergency Tactics, Cure/Benefic 2, etc, all a healer has to do to remove the Walking Dead is heal you for whatever your total HP is, you do NOT need to be healed to full HP, if you're concerned use Convalescence with Living Dead and cleansing the debuff is even easier.

    If a tank has 20,000 total HP, and uses Living dead and it procs, they now need to be healed for 20,000, if they receive 15,000 worth of healing before the next major incoming hit, then say suddenly take 10,000 damage dropping them back down to 5,000 HP, they still only need to be healed for 5,000 more to remove Walking Dead. For any healer that isn't just standing AFK watching Netflix Living Dead is no trouble at all, even Scholars that have no Aetherflow stacks since they have E-tac to fall back on for one Adloquium + the fairy's Embrace spam on any target below 80% HP naturally.
    (23)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Healers who don't raid will not encounter LD that much and when they do they won't know what it does. Most just take low hp = probably should heal that tank.

    And often LD is only worth it if all other defenses are off cooldown.
    (3)

  10. #10
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by DeeColon View Post
    Speaking as a healer who raids with a DRK MT, there's nothing wrong with Living Dead.

    Benediction, Essential Dignity, Lustrate, Emergency Tactics, Cure/Benefic 2, etc, all a healer has to do to remove the Walking Dead is heal you for whatever your total HP is
    snip
    So you think its ok that it potentially needs to blow Healer Cooldowns (Like benediction no less, so reasonable). You know how much Paladins need to get healed for? Yeah nothing. Wars? Whatever to survive and they can use it much more often. DRK? Doesn't get healed enough , oh you dead.

    Yeah, "nothing wrong" such balance here.

    Quote Originally Posted by DeeColon View Post
    It does not really add any more stress than already exists to be a full VIT DRK using LD vs a full STR one, currently at ilvl 210 the difference in HP between a full STR and full VIT Dark Knight is literally smaller than the amount one non-crit unbuffed Cure 2 / Benefic 2 heals for. At worst it would take one more GCD to heal you, remember that as tank ilvl increases and you get more HP our heals will be stronger too.
    ROFL, except no one played full vit ...

    Yeah and one extra heal is one extra CD the healer has to spend, how much do they have to spend on WAR and PLD now? Nothing, and heals didn't get stronger on potency, but DRK HP did get effectively higher has no one played VIT DRK , so higher gear will do nothing as when Heals do increase due to better gear so will tank HP.

    Stop white knighting ffs
    (2)
    Last edited by Pibz; 02-20-2016 at 12:19 AM.

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