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  1. #61
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Too late. World first groups need healer DPS to cover for their own poorly geared DPS not being properly geared, so everyone's expected to cover for bad dps instead of helping them actually be good.

    Note that I consider any poorly geared DPS to be bad regardless of the reason.
    I do realize that world first groups do have their healers dpsing (as do other groups). I honestly don't think going for a world first and trying to eke out every little drop is remotely the same as your average players saying:

    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from.
    In the above scenario (where large scale damage/debuff goes out instead of a wipe) not only are the healers doing their required role of healing, and likely dpsing a much as they can to help out, their skill would then be required to save the entire party from a wipe that is caused by dps under-performance. This in turn either leads to additional unnecessary strain on the healers or groups subbing out dps for more healers so they can cheese the fight. :/
    (0)
    Last edited by Syrehn; 02-14-2016 at 11:18 AM.

  2. 02-14-2016 11:20 AM

  3. #62
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jim_Berry View Post
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    Nobody complained about the DPS check during Ark 2nd boss (kill the adds or be ready to wipe). Only complained about dozy DPS players who ignored adds and therefore failed the DPS check on them (kill them in time). Or the DPS check during the white room phase in Chrysalis. Or the one during the cloud phase in the Cloud of Darkness battle (kill them before they reach her). Or during Zombie Dragon (kill the skeleton adds before they reach the boss and before the boss die).

    1 content with a overdone DPS check =/= all DPS checks in all contents are bad

    Remove DPS checks and many battles will be boring to death. At least as a DPS player. Why playing a DPS player if damage will be not importent anymore? If we can reach the same result with auto-attack?
    (0)
    Last edited by Felis; 02-14-2016 at 12:58 PM.

  4. #63
    Player
    Nicolepwned's Avatar
    Join Date
    May 2015
    Posts
    106
    Character
    Rose Kilupa
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dzian View Post
    They are overused. Game focuses to much on dps. Even for tanks dps is more important than mitigation most of the time.

    Personally I'd like to see mechanics in encounters that actually require the correct use of skills like leg sweeps, blunt arrows, shield swipes and even sleeps, heavies and binds.

    At the moment all the skills associated with these abilities are spammed solely for the dps increase they provide. The way things are presently they well as well not exist at all.

    Be nice to see things that had to be pacified or stunned or groups of mobs that had to be slept or heavier and kited.
    Several fights require the use of silences and stuns (A3S and A4S most recently). But yes, more would be better.
    (2)

  5. #64
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Felis View Post
    Nobody complained about the DPS check during Ark 2nd boss (kill the adds or be ready to wipe). Only complained about dozy DPS players who ignored adds and therefore failed the DPS check on them (kill them in time). Or the DPS check during the white room phase in Chrysalis. Or the one during the cloud phase in the Cloud of Darkness battle (kill them before they reach her). Or during Zombie Dragon (kill the skeleton adds before they reach the boss and before the boss die).

    1 content with a overdone DPS check =/= all DPS checks in all contents are bad

    Remove DPS checks and many battles will be boring to death. At least as a DPS player. Why playing a DPS player if damage will be not importment anymore? If we can reach the same result with auto-attack?
    People did complain, actually, but not as much. In Ark, you could still pass it with a few deaths. Savage, on the other hand, requires everyone to be alive as well as beating the timer.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #65
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    There has to be some kind of dps check because you could just take 6 tanks 2 healers no need for dps we just need 6 guys who have a lot of hp and are really hard to kill plus some healers and it can take as long as we want to kill the boss.
    (1)

  7. #66
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jim_Berry View Post
    People did complain, actually, but not as much. In Ark, you could still pass it with a few deaths. Savage, on the other hand, requires everyone to be alive as well as beating the timer.
    On our last a3s kill, our bard died about 4 times in final phase(where dps matters) in addition to getting the boss a damage-stack through embolus mechanic fail (making me force to tank in tankstance more than usual), but we still killed it with about 20 secs ahead of enrage. We were actually amazed to be able to do this, so just keep trying, even if your dps dies a couple of times. Feels really good too!
    But yeah, I dont see too much room of error in A4s as it is now with available gear and inherent dps check, at least for our group, but I see it being doable with 1 or 2 unnecessary deaths if everyone else is on top of their game.

    So yes, what i want to say with my anecdote is, the savage dps checks might be challenging, especially alongside difficult mechanics, but from what I hear from people, some are kind of exaggerating it's severity.
    If anything, I think it was more the mechanics that's breaking some groups up tbh, a3s is pretty convoluted to grasp at first and a4s isnt very exciting by design and very drawn out. On topic of A4S, I think it's main difficulty lies more on the required coordination and the amount of outgoing damage the healers have to deal with, the A4S dps check is in comparison to the A4S healer-check pretty timid.
    (0)
    Last edited by Thoro39; 02-14-2016 at 01:35 PM.

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