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  1. #1
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Felis View Post
    Nobody complained about the DPS check during Ark 2nd boss (kill the adds or be ready to wipe). Only complained about dozy DPS players who ignored adds and therefore failed the DPS check on them (kill them in time). Or the DPS check during the white room phase in Chrysalis. Or the one during the cloud phase in the Cloud of Darkness battle (kill them before they reach her). Or during Zombie Dragon (kill the skeleton adds before they reach the boss and before the boss die).

    1 content with a overdone DPS check =/= all DPS checks in all contents are bad

    Remove DPS checks and many battles will be boring to death. At least as a DPS player. Why playing a DPS player if damage will be not importment anymore? If we can reach the same result with auto-attack?
    People did complain, actually, but not as much. In Ark, you could still pass it with a few deaths. Savage, on the other hand, requires everyone to be alive as well as beating the timer.
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  2. #2
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    Quote Originally Posted by Jim_Berry View Post
    People did complain, actually, but not as much. In Ark, you could still pass it with a few deaths. Savage, on the other hand, requires everyone to be alive as well as beating the timer.
    On our last a3s kill, our bard died about 4 times in final phase(where dps matters) in addition to getting the boss a damage-stack through embolus mechanic fail (making me force to tank in tankstance more than usual), but we still killed it with about 20 secs ahead of enrage. We were actually amazed to be able to do this, so just keep trying, even if your dps dies a couple of times. Feels really good too!
    But yeah, I dont see too much room of error in A4s as it is now with available gear and inherent dps check, at least for our group, but I see it being doable with 1 or 2 unnecessary deaths if everyone else is on top of their game.

    So yes, what i want to say with my anecdote is, the savage dps checks might be challenging, especially alongside difficult mechanics, but from what I hear from people, some are kind of exaggerating it's severity.
    If anything, I think it was more the mechanics that's breaking some groups up tbh, a3s is pretty convoluted to grasp at first and a4s isnt very exciting by design and very drawn out. On topic of A4S, I think it's main difficulty lies more on the required coordination and the amount of outgoing damage the healers have to deal with, the A4S dps check is in comparison to the A4S healer-check pretty timid.
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    Last edited by Thoro39; 02-14-2016 at 01:35 PM.