Quote Originally Posted by Brill_ View Post
I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
This has been done, back in BCoB. The final ADS in T2 has a hard enrage, but it will only start spamming heavy raid-wide attacks, not instantly wipe the raid. Result? People took 3 healers, waited for the enrage, and killed it while healers took turns spamming AoE heals because it meant not heaving to deal with any other mechanics.

Also, insta-kill hard-enrages are also meant to stop groups from fighting bosses for hours - it's the same reason we have time limits in duties. SE doesn't want any more Absolute Virtues.