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  1. #11
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    Yes. Please put the onus on the healers to power through large damage or an intense debuff if the dps fail; they should be the ones with the player skill to save the entire party. Then, if the party still wipes feel free to blame them and not the dps performing in a sub-par manner. Good idea! :/

    Fights typically aren't made for players to "recover" from failing at a dps check. They are made to wipe the group, so that they have to go back and keeping working on the fight to continually improve at executing its requirements. Going through that experience, also in turn, breeds a better player. They become more situationally aware (hopefully), and more successful at executing their rotations (maintaining optimal dps) while engaging in harder mechanics in said fight and beyond.
    (11)
    Last edited by Syrehn; 02-14-2016 at 03:04 AM.