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  1. #1
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    The DPS check in a fight is just another mechanic. It adds engaging gameplay. If all a player had to do was just show up, run in circles, and there was zero pressure or incentive to play your job effectively the entire chemistry of the game would be demolished. So, um, a DPS check is a mechanic.

    The only instance I can assume is fair reference for a harsh DPS check is Alexander Savage. And not even all of Alexander Savage, just A3S in particular. Since we have the statistics on clears from the NA side, I'm assuming the majority of players haven't even reached that content to justify complaining about it. Things like "island integrity" in the Bismark trial make sense, and add an element of danger to what would otherwise be a snoozefest.
    (7)
    Last edited by Judah_Brandt; 02-14-2016 at 02:12 AM.

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    (11)

  3. #3
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    Yes. Please put the onus on the healers to power through large damage or an intense debuff if the dps fail; they should be the ones with the player skill to save the entire party. Then, if the party still wipes feel free to blame them and not the dps performing in a sub-par manner. Good idea! :/

    Fights typically aren't made for players to "recover" from failing at a dps check. They are made to wipe the group, so that they have to go back and keeping working on the fight to continually improve at executing its requirements. Going through that experience, also in turn, breeds a better player. They become more situationally aware (hopefully), and more successful at executing their rotations (maintaining optimal dps) while engaging in harder mechanics in said fight and beyond.
    (11)
    Last edited by Syrehn; 02-14-2016 at 03:04 AM.

  4. #4
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    Depending on the fight, I agree.

    I've seen rather clown-shoes almost improvised methods of clearing A1S, A2S, and Thordan EX. However, A3S and A4S clears are almost all pretty identical. Positioning strategies might be slightly different, but the way to avoid mechanics remains the same.
    (0)

  5. #5
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CosmicKirby View Post
    Depending on the fight, I agree.
    It makes me sad inside that anyone would agree with this. It just shoves DPS responsibility smack onto healers and says "we can't do it carry us!". Please don't hate your healers.
    (0)

  6. #6
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Brill_ View Post
    I hate the concept of wiping if the DPS check is failed. I'd rather have large damage or a debuff or something inflicted instead of a wipe. Something player skill could recover from. Because of the DPS or wipe mechanics, fights are too scripted. If things don't go 100% as planned, people give up and wipe. I'd prefer fights that give you a chance to recover from a failed DPS check.
    This has been done, back in BCoB. The final ADS in T2 has a hard enrage, but it will only start spamming heavy raid-wide attacks, not instantly wipe the raid. Result? People took 3 healers, waited for the enrage, and killed it while healers took turns spamming AoE heals because it meant not heaving to deal with any other mechanics.

    Also, insta-kill hard-enrages are also meant to stop groups from fighting bosses for hours - it's the same reason we have time limits in duties. SE doesn't want any more Absolute Virtues.
    (2)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Judah_Brandt View Post
    The DPS check in a fight is just another mechanic. It adds engaging gameplay. If all a player had to do was just show up, run in circles, and there was zero pressure or incentive to play your job effectively the entire chemistry of the game would be demolished. So, um, a DPS check is a mechanic.
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jim_Berry View Post
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    Most DpS checks are cleared with no problems if the dps are paying attention. Problems start occurring when the dps checks are so tight when released that the RNG of whether a single attack was a hit, miss or crit determines if you passed or failed. This was actually happening in A3S and A4S. Groups could get lucky and pass the check one run and then fail it the next even if they did exactly the same as the first run because the RNG wasn't nice to them during the second run.
    (6)

  9. #9
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jim_Berry View Post
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    When I see this, I also see "Failing mechanics kills morale." If you are failing a mechanic that is the core part of your class, you go learn how to overcome it. The raids are meant to be challenging, and you are supposed to overcome these obstacles to complete them. If I were to say something like "Healers having heal checks is bad" would you not read it as "Making healers heal is bad"

    They have gone and said that perhaps the savage ones were tuned a bit too high, and I believe they use the checks a bit too much, but dps checks in general don't kill morale. Dps not knowing their roll by the time they reach end game does. It goes the same for getting a tank that doesn't know their CD, or healers that would only use the basic spells.
    (8)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jim_Berry View Post
    Most dps checks kills morale. It get to the point where no one wants to run anything anymore.
    Nobody complained about the DPS check during Ark 2nd boss (kill the adds or be ready to wipe). Only complained about dozy DPS players who ignored adds and therefore failed the DPS check on them (kill them in time). Or the DPS check during the white room phase in Chrysalis. Or the one during the cloud phase in the Cloud of Darkness battle (kill them before they reach her). Or during Zombie Dragon (kill the skeleton adds before they reach the boss and before the boss die).

    1 content with a overdone DPS check =/= all DPS checks in all contents are bad

    Remove DPS checks and many battles will be boring to death. At least as a DPS player. Why playing a DPS player if damage will be not importent anymore? If we can reach the same result with auto-attack?
    (0)
    Last edited by Felis; 02-14-2016 at 12:58 PM.

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