Quote Originally Posted by Kurogaea View Post
It's only important since the devs make the punishment that much more severe. Not enough strength? Your whole group is f***ed. Thnx for keeping us alive for so long for nothing healers. DPS checks is a poor mans mechanic if you ask me. I can enter that in any game boss and it becomes monotonous and just plain lazy. I understand if a bad guy is charging his ultimate attack and you need to beat him up till he gets interrupted but fighting something fast enough before it decides to explode on you and kill you is stupid. Why? because why don't you f***ing blow up before we even touch you!?

Kill enemies quick before more come in? Why not send the damn horde after us!? You have a move that could wipe us in one move if we take too long to kill you trying our hardest to stay alive? Why didn't you do it before instead of f***ing with us for 15 mins!? DPS check: bad excuse for unimaginative boss fights and limited freedom to experiment.

I see why they did it though. its to make sure premade parties that like to experiment will have a tough time if they have 4 tanks, 2 dps and 2 healers for example. Its to prevent any sort of creative style the players may have so we'd have to play "Their" way. Creativity and fun in battle is forbidden apparently, not for old fights since they gave us an unsync option, thnx for that.
They are not a "Poor mans mechanic", they are a basic mechanic that insures dps be at least somewhat competent in their role. Like I said before, the devs just rely overly much on them. It is a very important mechanic since ensures the dps be on point, the same way a heal check or tank buster type mechanic does for the other too roles.

If your gripe is with there needing to be a reason for it, then it is with the lore behind the check, not the mechanic itself.

Also, all they have to do to allow for "creativity" is to make the check less tight, but with how much the playerbase is babied in this area (dps, but that goes into a whole longer discussion, that will involve parsers and all the fear that comes with it.) I think that's a bad idea. And tbh, I don't find stacking heals and tanks to be creative, just cheesing it.

As far as I'm concerned, they need more dps checks in the form of individual targets so that everyone has to be at least semi capable in their role, rather than a couple dps getting carried through.