


Where the problem at?
DPS Checks cause players to adapt and push their classes hard while finding optimal ways to perform mechanics.
Most mechanics aren't that difficult, dummy dpsing isn't that difficult....combining the two is much more difficult.
Combining Tanking + DPSing - more difficult
Combining Healing + DPSing - more difficult.
Accusing Top players of using bots to reach that level of skill to make yourself feel better about sub-optimal skill levels is on a whole new level of low.



Too late. World first groups need healer DPS to cover for their own poorly geared DPS not being properly geared, so everyone's expected to cover for bad dps instead of helping them actually be good.
Note that I consider any poorly geared DPS to be bad regardless of the reason.



I do realize that world first groups do have their healers dpsing (as do other groups). I honestly don't think going for a world first and trying to eke out every little drop is remotely the same as your average players saying:Too late. World first groups need healer DPS to cover for their own poorly geared DPS not being properly geared, so everyone's expected to cover for bad dps instead of helping them actually be good.
Note that I consider any poorly geared DPS to be bad regardless of the reason.
In the above scenario (where large scale damage/debuff goes out instead of a wipe) not only are the healers doing their required role of healing, and likely dpsing a much as they can to help out, their skill would then be required to save the entire party from a wipe that is caused by dps under-performance. This in turn either leads to additional unnecessary strain on the healers or groups subbing out dps for more healers so they can cheese the fight. :/
Last edited by Syrehn; 02-14-2016 at 11:18 AM.
Except for the fact that the gear isn't made readily available, so saying a DPS is bad because they are incapable of having gear that they literally can't because it is gated behind some sort of time mechanic is foolish. Rework your standards. The reason healer DPS was a thing in those groups is because they literally couldn't get the gear to meet the checks. It was a way around it.


I think DPS checks are actually good ways to practice rotations if you want to output high damage numbers. The trainig dummy thing next patch will make that irrelevant though.
I always thought actually doing the fight and seeing how you can get with your current gear set up and rotation was a better way at getting feedback on your performace than just hitting a dummy at a FC house.
Obviously don't go with that mindset in anything other than practice parties.
I agree with less pressure on the DPS checks. I can't be the only person that thinks "kill these adds in time or the boss one shots you for some reason" is a bit overdone.



You are exactly right. Just hitting a dummy does not compare at all to fight dynamics. It only means you have a general idea of how your class performs.
Fitting in those clutch moves before getting one shot, efficient add swapping to utilize your greatest pps skills, AOE/resource management CD management for the greatest usage. The list goes on for days and is not something you can learn from simple dummy tests.
These are mechanics in of themselves on different fights that require a different DPS approach to meet these checks on top of anything else in the fight.


They are overused. Game focuses to much on dps. Even for tanks dps is more important than mitigation most of the time.
Personally I'd like to see mechanics in encounters that actually require the correct use of skills like leg sweeps, blunt arrows, shield swipes and even sleeps, heavies and binds.
At the moment all the skills associated with these abilities are spammed solely for the dps increase they provide. The way things are presently they well as well not exist at all.
Be nice to see things that had to be pacified or stunned or groups of mobs that had to be slept or heavier and kited.





Now this is something I can agree with.They are overused. Game focuses to much on dps. Even for tanks dps is more important than mitigation most of the time.
Personally I'd like to see mechanics in encounters that actually require the correct use of skills like leg sweeps, blunt arrows, shield swipes and even sleeps, heavies and binds.
At the moment all the skills associated with these abilities are spammed solely for the dps increase they provide. The way things are presently they well as well not exist at all.
Be nice to see things that had to be pacified or stunned or groups of mobs that had to be slept or heavier and kited.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



