

I don't want to have to buy a new dummy every time someone tests their dps on it and makes it blow up.Why didnt they add this as a feature on the regular striking dummies is beyond me.
Because well thats what it is, glorified Striking dummies put in an instance.
Resources and time that could have been used for something more useful, like making separate lore sets for healers and casters. ( But thats another story )



I'm willing to see how this plays out.
I've known a lot of players out believed they were performing well in terms of DPS that ultimately weren't. They can sometimes be difficult to coach, but their personalities will probably drive them to complete the dummy tests. When they can't, it's my hope that they'll seek out ways to play better. I don't know that this will actually have that effect, but I think it's possible.
So I'll wait and see before passing judgement on it.
FFXIV/Glamour Blog
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Can't wait until people release videos on "How to beat Stone-Sky-Sea Stage X" and nobody learns anything but how to parrot a video for small time frame.



PC mustard rice \o/

As nice as it would be for SE to provide some form of in game parsing or official toolset, I think this dummy content should do the job. People that use parsers in general, as well as content like this is only ever so that people can observe their own progress and be critical of themselves in order to improve.
The basic premise being "you have 3 minutes to kill this thing. If you can't do it you need to learn your rotation a bit better".
I assume this content will be updated with any major patches to keep hp in line with gear level.
Though this isn't the same as fully parsing something (where you could potentially collect numerous bits of data, rather than just get an idea of damage), it'll finally give people who play console and do not know their dps a means to see whether or not what they're doing is correct without relying on anybody to use a parser and tell them specific numbers. "If I can kill this then my rotation is more or less correct and I can start doing hard content"
I see so many people every day whilst doing my roulette that are clearly not bothering with any positional, keeping up buffs or dots, using the wrong skills etc. Maybe they're lazy and just want an easy no stress roulette, maybe they are new to mmos in general and are having a hard time knowing what to do with this huge list of abilities and are overwhelmed.
I don't know if this is just me, but since 3.0 and the introduction of more complicated skillsets I've seen a much, much higher proportion of players that play badly then I have since 2.0 began. I LOVE that square added a bit of complexity to pretty much every class and would like them to continue down this path going forward, but I was starting to grow concerned for the community at large, which seemed largely unaable to sufficiently grasp these new class mechanics. With the introduction of the newbie hall, the mentor system and this dummy dps test I have a lot of hope going forward that I will see less poor plays and more smooth, nice runs, and more casual players making successful party finder groups.
Last edited by Bamadeus; 02-14-2016 at 04:04 PM.
I think it would go a long way if it let you pick your time. I think a 3 minute parse is quite common when testing things (as it lines up with important cooldowns like Raging Strikes); however, sometimes it's important to know how your 1 minute opener is. Other times it may be important to know how your DPS stacks up sustained over a more lengthy period. It may also be useful to have an aoe rotation option.
Start it up, 1. Select Difficulty, 2. Select Length of Time, 3. Select Number of Targets
I can't say for certain that the Stone, Sky, Sea won't have these, but nothing they've shown so far suggests it will.
http://forum.square-enix.com/ffxiv/t...=1#post3569465I think it would go a long way if it let you pick your time. I think a 3 minute parse is quite common when testing things (as it lines up with important cooldowns like Raging Strikes); however, sometimes it's important to know how your 1 minute opener is. Other times it may be important to know how your DPS stacks up sustained over a more lengthy period. It may also be useful to have an aoe rotation option.
Start it up, 1. Select Difficulty, 2. Select Length of Time, 3. Select Number of Targets
I can't say for certain that the Stone, Sky, Sea won't have these, but nothing they've shown so far suggests it will.
seeing as how the time limit is part of the duty list itself, you have 3 min period.
seeing as there is more info, including a time limit, it can be said for certain.
Last edited by Kaze3434; 02-15-2016 at 03:03 AM.
Yeah I know, I mean that is my point.http://forum.square-enix.com/ffxiv/t...=1#post3569465
seeing as how the time limit is part of the duty list itself, you have 3 min period.
I remember in one preview/interview/whatever that this was going to have actual fight mechanics included in the fight selected. Like, if you choose "A3 Phase 1" you'll have to deal with a basic Protean Wave and Sluce. "T13, Phase 2" could have an add dummy you have to DPS, as well as some friendlies that you need to position between yourself and the orbs so you don't get more than 2 stacks and fail. Perhaps Titan will have the occasional Plume on the ground you have to dodge. And so on.
The trailer showed a short clip of a DRG using a few attacks. Nothing more.
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