Quote Originally Posted by Shikaree View Post
Actually it is what I'm doing. I'm only using the first line of the keybind bar and I'm setting anything that goes on lines 2 or 3 and making macros out of them. Except the awkward spot I have raise set to on my lancer right now.

But it's just why should I have to move around this one skill that's currently not required to really play a class efficiently? I can understand archers still needing light shot, but there's nothing worthwhile going for mages and melee skills now that they weapon damage for next to nothing and they don't even need to draw their weapon to cast now.
"/eaction 30 Spirit Dart"

That will move Spirit Dart to the last spot on your third action bar. I was frustrated by it for a long time as well, before I realized it could be moved, even if it can't be removed.

Quote Originally Posted by Wynn View Post
Why not just use the ability? They give it to us for a reason. This whole mages shouldn't attack thing was bull in XI and its even more so bull here.
Because it makes us draw our weapon, which kills our MP regeneration completely until we put it away. 2 seconds of MP regeneration is about a million times better than the 3-15 damage it'll do. The only non-spell attack mages can justify using is Elemental Shroud/Silhoette, because those reduce enmity (slightly). Even those should only be used if you accidentally pull enmity, because you don't regenerate MP while under attack.