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  1. #11
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tonkra View Post
    i think in FF11 it was 10-15 mins? dont know anymore.
    In FFXI Protect and Shell lasted 30 minutes and the other buffs lasted a good while too. Protect and Shell also had a short recast timer too like 5-10 secs? I really hope they make CNJ AoE bigger and increase the duration for AT LEAST Protect and Shell.
    (1)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Not being able to target people or mobs higher or lower than you is annoying for other ranged attacks as well.

    I would not have a problem if they removed the vertical distance between targets from the horizontal theoretical range, but being unable to heal/attack a target that is literally a stair below or above you is frustrating.
    (0)

  3. #13
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Recasting buffs every 5 minutes was addressed by the DEVs already. They stated that they wanted the spells to be powerful.

    If they increase duration, reduce cast time or increase range, they would have to reduce its effect to balance.

    So choose your poison. If you all REALLY want these things, expect Protect and Shell to be craptastic spells in return.
    (1)

  4. #14
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Shikaree View Post
    Actually it is what I'm doing. I'm only using the first line of the keybind bar and I'm setting anything that goes on lines 2 or 3 and making macros out of them. Except the awkward spot I have raise set to on my lancer right now.

    But it's just why should I have to move around this one skill that's currently not required to really play a class efficiently? I can understand archers still needing light shot, but there's nothing worthwhile going for mages and melee skills now that they weapon damage for next to nothing and they don't even need to draw their weapon to cast now.
    "/eaction 30 Spirit Dart"

    That will move Spirit Dart to the last spot on your third action bar. I was frustrated by it for a long time as well, before I realized it could be moved, even if it can't be removed.

    Quote Originally Posted by Wynn View Post
    Why not just use the ability? They give it to us for a reason. This whole mages shouldn't attack thing was bull in XI and its even more so bull here.
    Because it makes us draw our weapon, which kills our MP regeneration completely until we put it away. 2 seconds of MP regeneration is about a million times better than the 3-15 damage it'll do. The only non-spell attack mages can justify using is Elemental Shroud/Silhoette, because those reduce enmity (slightly). Even those should only be used if you accidentally pull enmity, because you don't regenerate MP while under attack.
    (0)

  5. #15
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Misteyes View Post
    Because it makes us draw our weapon, which kills our MP regeneration completely until we put it away. 2 seconds of MP regeneration is about a million times better than the 3-15 damage it'll do. The only non-spell attack mages can justify using is Elemental Shroud/Silhoette, because those reduce enmity (slightly). Even those should only be used if you accidentally pull enmity, because you don't regenerate MP while under attack.
    On what? Are we talking Ifrit here or regular mobs cause that's not my experience in regular mob killing post update. If we're talking Ifrit well... my ARC does about 15 damage per unbuffed light shot arrow to Ifrit too, guess I shouldn't pew-pew.

  6. #16
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DoctorMog View Post
    Recasting buffs every 5 minutes was addressed by the DEVs already. They stated that they wanted the spells to be powerful.

    If they increase duration, reduce cast time or increase range, they would have to reduce its effect to balance.

    So choose your poison. If you all REALLY want these things, expect Protect and Shell to be craptastic spells in return.
    Thats sounds like bull to me, P&S where both pretty powerful spells in FF11 and they lasted 30 mins, Buffs in WoW are instant cast have massive AoE range and last an hour.

    No need to pick a poison if the devs know what they are doing.

    Fact is this team sucks when it comes to mages, more so than the FF11 team sucks when it comes to mages, they need to pull their finger out and make mages worth a damn already, I'm getting tired of waiting for my class to be fixed.
    (1)

  7. #17
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Protect in Shell lasting 30 minutes in XI was reasonable. They were powerful, true, but the spells you saw even more impact with lasted for much shorter time.

    Phalanx, Stoneskin, Blink, Aquaveil...they had much shorter duration because their effects were more profound. Protect and Shell's effects were noticed over the course of a battle.
    (1)

  8. #18
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by DoctorMog View Post
    Recasting buffs every 5 minutes was addressed by the DEVs already. They stated that they wanted the spells to be powerful.
    Powerful in FF14? HA ;O
    (1)

  9. #19
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Is there anyone playing FFXIV to play Final Fantasy, accept its system and let the devs do their work or are there only people from this and that MMORPG complaining that at this moment not everything in FFXIV is copied from another MMORPG?! I really miss the old not so nerdy times.

    Just try to live with it: not everything will be perfect for everybody. Why do you still play this game if everything is broken for you...

    Btw the caster classes will change with next patches.
    (0)
    Last edited by nibelunc; 10-20-2011 at 06:02 AM.

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