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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    Improvements for Caster Classes (buffsystem, skill activation)

    Well im Playing a Conjurer/Thaumaturg since release and it never was easy to handle these classes.


    It's a mess to buff all your group mates if you have to recast all buffs each 4 mins (which is not even one guildleve). if all your group members are'nt standing in one place in most of situations only half of the group is receiving buffs. if they are standing just one stair lower than you they won't receive the buff as well.

    i think the buff range and duration is too low if you ask me... and there are also some bugs (i only mention stairways)


    One other point which is really getting on my nerves (and some other players) is the fact of activating skills since patch 1.19 .. you have to wait till the animation has finished for 100% to cast your next spell.. so i hit one skill for about 3-5 times (when in my opinion the animation has ended yet) and hope that the skill gets initiated.

    that was way better in the patch versions before, i dont know why they changed it. there was a little bit of "time tolerance". Since 1.19 the skill activation system doesnt tolerate just 0,5 secs.

    Some of my improvement suggestions for casters would be:

    - Increasing buff duration from ~4 min to at least a minimum of 10-15 mins.
    (its just getting on the nerves of the caster and the group members itself "its bufftime")

    - increasing the buff radius range (minimum the double)

    - rework the skill activation system like it was in 1.18 and before.
    (More tolerance or a spell queue)


    - eliminate buff bugs . like when party members are on a different height (stairways for example)

    healing group members while in fight and casting attack spells:
    - when you select an enemy and a group member afterwards to cure him you always casted cure on the enemy... to deal with this problem you first always had to press "ESC" (deselecting the target)

    this problem should be solved as well.. when i'm selecting a group member afterwards and cast cure the group member should receive the cure, not the enemy i had in target before.


    sorry if my english isnt that perfect. i hope you understand my concerns
    (9)
    Last edited by Tonkra; 10-20-2011 at 02:55 AM.

  2. 10-20-2011 02:43 AM

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shikaree View Post
    I think the DoM should have the ability to remove Spirit/Phantom Dart from their keybind bar, or balance the ability to work more on your magic power stat.

    Because if I'm not going to even use this move, why should I have it stuck somewhere on my bars taking up space?
    With respect, even at level 50, do you have enough Skill Points to fill up all three skill bars with useful skills?

    I'm not saying it wouldn't be nice to remove, but it isn't really a huge issues to just move it to one of the few empty slots at the end.
    (0)

  4. 10-20-2011 02:52 AM

  5. #5
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    You can still do the same thing in XIV no Shikaree? I mean XI had no action bar it was all macros. You still have macros in this game, so why cant you do the same to make it feel kinda the same on XIV?
    (0)

  6. 10-20-2011 03:09 AM

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    1) Shell, protect etc all need to be AoE spells, nothing worse than being in single cast mode and wasting a 60 min cooldown timer because you didn't realise which mode you were in.

    2) Make Protect and Shell instant cast, people don't want to wait around to be buffed it should be a simple click bam done, make the recast timer 1.50 mins recast and make the spells instant cast.

    3) As above said either make the AoE twice the range or buff all party members in the party within a massive range. (something like the range of Ifrits arena)

    4) Something I would like to see is a passive Whitemage Trait that buffs party members with shell and protect when within range, it would be a nice trait that only Whitemage would have and a reason to invite one to the party. (not that there wouldn't be a reason :P)
    (2)
    Last edited by Jinko; 10-20-2011 at 03:06 AM.

  8. #8
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    It would be nice to have a real buff system.

    Each buff should be a toggle (instant, no CD, saved on loggout) and, when up, automatically applied to the whole group until canceled. EQ 2 did that, why can't we have the same here?

    If you don't want some buffs to collide, use some kind of uniqueness per categories. If you want a buff to cost mana, translate this cost into a reduced mana regen. If you want to limit the total number of buffs, use a counter.

    But having to recast them every 5 minutes is ridiculous. If you want a class whose gameplay is recasting buffs every 5 minutes, make one, but let that gameplay be specific to that class (Rift did that, there is a support class with a dozen of 5 minutes buffs).
    (0)

  9. #9
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Why not just use the ability? They give it to us for a reason. This whole mages shouldn't attack thing was bull in XI and its even more so bull here.

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Wynn View Post
    Why not just use the ability? They give it to us for a reason. This whole mages shouldn't attack thing was bull in XI and its even more so bull here.
    well the Weapon skills for mages are really sensless since patch 1.19 they do make MUCH less damage than before. its a joke and no one uses them anymore.

    Quote Originally Posted by Nipa View Post
    It would be nice to have a real buff system.

    Each buff should be a toggle (instant, no CD, saved on loggout) and, when up, automatically applied to the whole group until canceled. EQ 2 did that, why can't we have the same here?
    well but this wouldnt be final fantasy anymore. protect and shell have been tactic skills even in offline Final Fantasys.. and in offline FF's they do not last very long for a reason.. its a part of the strategy of a battle if they are up all the time, you dont need buffs.

    i think it would be enough to increase the bufftime... i think in FF11 it was 10-15 mins? dont know anymore. and the bard job is going to be a supporting class like you described.
    (0)
    Last edited by Tonkra; 10-20-2011 at 03:21 AM.

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