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Thread: SMN 4.0

  1. #1
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60

    SMN 4.0

    What would u like to see for SMN for 4.0 I know there is talk of a pet glamour system but no need for new summons. Put what about focus on trances with the summoner.
    (0)

  2. #2
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I'm pretty happy with the current state of SMN but I'd like to see a nuke like fester that actually consumes dots and deals damage based on the remaining dot ticks.
    (4)

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Personally skill bloat is already a problem. Instead of more skills I'd like to see jobs branch out into different skill trees. What I'm picturing is something like a quest that alters your soul stone so you're still technically same job but your skills do different things or get replaced with entirely different skills based on how you decide to alter your soulstone.

    This game really needs some variety in how you can play your job so everyone is not the same.
    (7)
    Last edited by Zetsumei_Tsunarashi; 01-10-2016 at 09:06 AM.

  4. #4
    Player
    Ironos's Avatar
    Join Date
    Oct 2015
    Posts
    78
    Character
    Arsain Sacris
    World
    Diabolos
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Personally skill bloat is already a problem. Instead of more skills I'd like to see jobs branch out into different skill trees. What I'm picturing is something like a quest that alters your soul stone so you're still technically same job but your skills do different things or get replaced with entirely different skills based on how you decide to alter your soulstone.

    This game really needs some variety in how you can play your job so everyone is not the same.
    I like the idea, but they'd have to add some sort of reset system to that, because people would eventually figure out a meta for each job and anyone who isn't that meta gets ostracized, which ends up with people playing the same variation. I'm all for variety in Job play, but they need to make each variation viable.
    (2)

  5. #5
    Player
    liljramos88's Avatar
    Join Date
    Sep 2013
    Posts
    211
    Character
    Juan Spellsinger
    World
    Leviathan
    Main Class
    Archer Lv 60
    Same was hoping to see roles able to branch of to two different roles some of the iconic jobs like white mage might be a problem so just change. For all purposes u could name each branch example. Blm can focused on either pyromancy or cryomancy. BLM pyromancer can be pure dps with fire spells that cause rebuffs and burn(Raw DPS) while a cryomaner blm can bring utility with ice base spells to fortify defenses or even slow the opponents
    (0)

  6. #6
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    An additional egi(s) definately.

    If not then more "trances" Otherwise, a skill like SCH "dissipate" will be nice
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Utter revamp.

    Pets being relevant, versatile and responsive.
    More general ways to spend Aetherflow - buffing pet, using certain pet abilities, standard caster abilities as now, and maybe buffing self.
    Gameplay changing effects based on what pet is out and how buffed.
    Pet size changes with buffs.
    Pets can be consumed / detonated / eaten for caster buffs, pet nukes, or caster/pet nukes.
    Give us the 3 remaining egis.
    (10)

  8. #8
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    There was one thing that was coming up for a while, I don't think we saw anything in terms of a response. Ifrit, and I'm adding in Titan Egi, to have either a longer reach or a movement speed boost. Garuda gains a bit when she only has to turn and cast from a distance, while Titan and Ifrit have to get up and close.

    I would like to see each Egi have a more defined purpose. Garuda's DoT duration is really hard to beat, just Garuda in general. In both bosses and group situations. In groups using the extended duration and then Bane. Garuda not having to travel as far to reach a Boss that jumps from one place to another..but if you're just casually playing I guess it's not a huge deal. I'd like to see Titan make his way into party play. Rather than Enmity to the pet, maybe help with channeling Enmity to the tank. That would be overpowered though and not needed I guess..but something to bring the rock guy out.

    It maybe a QoL thing for me but I wouldn't mind a more precise way of targeting Titans ground AoE / DoT move.
    (0)
    Last edited by Leigaon; 01-13-2016 at 12:03 AM.

  9. #9
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I would like to see a voke on titan egi. At least make it useful as an emergency tank so it has some sort of justification.

    Also more differentiation and reason to use all egis in general.
    (5)

  10. #10
    Player
    Delta041's Avatar
    Join Date
    Jun 2011
    Posts
    119
    Character
    F'yahna Mhasi
    World
    Cactuar
    Main Class
    Summoner Lv 70
    I'd like a defensive cooldown. I can hear my healers seething whenever I get targeted by Earthshakers/Prey/etc.
    (2)

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