BTN is annoying -- all the MIN ones pop in close locations, and have very minimal mobs to dodge. But BTN... ugh. SoC Birch Log option, conceal nodes so far away. Churning Mists, the one up on the ledge. Hinterlands all the stupid crawlers, etc

BTN is annoying -- all the MIN ones pop in close locations, and have very minimal mobs to dodge. But BTN... ugh. SoC Birch Log option, conceal nodes so far away. Churning Mists, the one up on the ledge. Hinterlands all the stupid crawlers, etc
I know! I'm trying around 22, 13-ish area in sea of clouds for btn. It seemed better than the place with the birch logs but there are mobs and the concealed nodes pop up so far away. >.>; It's so weird how BTN and MIN are so different. They're essentially the same thing but MIN is so much easier in so many ways.
I was about to say "they're always nearby for me" but I realized I've never done a BTN one... are they really that far away from the nodes? That's awful D:
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Yeah. It's like you can't even use Lay of the Land because they tend to be farther away from the two you're at then the next group of two. You'll just get redirected to the next two nodes. >.>; BTN nodes are already farther away than MIN ones. Why do they have us having to cross half the freakin' map to get to the concealed ones? BTN concealed ones tend to only get like 2 of the rares per favor used. Biggest part of that is because the distances are so much bigger for BTN.
I hear we're gar. one node for each favor in the next patch. That's probably solely for BTN (though they won't admit that.)


That was 3.1 IIRC. It was stated in the patch notes.
But it means you are guaranteed 5 hand ins per Red Gathering Token (seeing as you get 5 Favors per Token).
Still prolly because of BTN. Some favors I only got one or two concealed nodes. >.>;
I do it like this:
1) There's usually one group of two that's farther away that then others. I go and put a flag there. I choose which route I'm going to go and the use '/waymark' to put them on the highest viable point that's around them. This makes it so you can just look around you and go. The flag thing was something I developed in Churning Mists with the botanist. I haven't really needed it for mining but I just keep it up.
2) Go and exhaust the first two sets of nodes until there is one left in each.
3) start favor and go at it. The concealed nodes stay up, even after the favor is finished, so you can go back and collect the clusters if you wish.
Exhausting the first 4 is just a time saver. /shrug Sometimes if felt useless.

For comparison with miner -- only one? concealed node that I can think of requires flying to get to after popping in (Sea of Clouds), and only one aggro mob (Hinterlnads). For BTN all three of the Birch Logs SoCs require flying elevation/long distance, and one of the Churning Mists. One of the CWH is far enough removed to be obnoxious and right next to a mob. Hinterlands is reasonable full of aggro, Forelands is probably the best of the btn ones...


I never run favors on those nodes, I use the other 6 L60 nodes in Sea of Clouds, over at (21-13) by the Groundskeepers.
Usually my wife rides shotgun (taking out the groundskeepers) while I run the nodes.
Yeah, that's where I seemed to have more luck too. It's still a painful area. That one, single group of nodes that spawns the only concealed node that's near the normal nodes has that stupid Groundkeeper sitting on it. It's sad that the emph node that spawns is closer to the nodes than the spot where that shared concealed node spawns.
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