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  1. #1
    Player
    pikster's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Horatio Cornwhole
    World
    Omega
    Main Class
    Marauder Lv 70

    HW fate areas are too small..(Level sync gripes)

    So after grinding out my last Awakened weapon I figure I really have to ask...

    Please make the Heavensward fate areas bigger! Or at least stop putting the enemy spawns outside the damn circle.

    You lose level sync all the damn time because they spawn outside the area and people who are levelling zerg them there, this was rarely an issue in the older (better designed) areas of ARR.

    Also, pretty please, make Kiss of the Viper / Wasp / Darkside / Grit carry over when you sync, you did it for WAR so show us some more love?
    (57)

  2. #2
    Player
    Laurima's Avatar
    Join Date
    Jun 2015
    Posts
    338
    Character
    Mizu Ka
    World
    Balmung
    Main Class
    Weaver Lv 80
    AGREE!!

    Level syncing and losing it on SCH and AST, with Aetherflow stacks, saved cards!?! Seriously annoying ><
    (8)

  3. #3
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by pikster View Post
    So after grinding out my last Awakened weapon I figure I really have to ask...

    Please make the Heavensward fate areas bigger! Or at least stop putting the enemy spawns outside the damn circle.

    You lose level sync all the damn time because they spawn outside the area and people who are levelling zerg them there, this was rarely an issue in the older (better designed) areas of ARR.
    I can't hit like on this enough Like +100000000000

    Sometimes you cannot even get credit on certain FATEs if you are synced and there are people leveling there. The non-synced players can go fight the FATE mobs outside the sync area and you can't even reach them.
    (3)
    Last edited by Miste; 01-26-2016 at 10:11 PM.

  4. #4
    Player
    Dayala's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    66
    Character
    D'ayhala Uhn
    World
    Hyperion
    Main Class
    Scholar Lv 70
    It's irksome to have protect wear off every time you level sync. Why is this a thing. I could understand lvl 60 buffs but low level buffs should still stay on. There's 0 need of that.
    (7)

  5. #5
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    (14)
    Tony "Zhexos" Caraway - Community Team

  6. #6
    Player
    Sicno's Avatar
    Join Date
    Oct 2014
    Location
    Limsa Lominsa
    Posts
    654
    Character
    Sandra Dalvia
    World
    Adamantoise
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    The range of individual FATEs are set so that there isn't much of a difference between others; however, depending on the location, and due to a variety of factors, elements such as the monster's spawn area may be somewhat different.

    We'll check to see if we can adjust the ones we have received feedback on, so please continue to post your feedback with the name of the area, FATE, and the specifics from the FATE you would like to see adjusted.
    Another thing I've noticed even in ARR fates is that sometimes enemies spawn so far away from their own radius that if you attack them as soon as they spawn they'll immeditly become invincible while they run to their retreat-to point. I've seen this happen often in the "Overlooking The Obvious" fate in Outer La Noscea.
    (2)
    Naoki Yoshida:
    ...Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Source: http://forum.square-enix.com/ffxiv/threads/113554 at 1:14:22

  7. #7
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    The ones I know off the top of my head are "Talk Tulihand" in Churning Mists and the immediate followup, Vouivre something. There are several in Churning Mists actually where the mobs appear outside of the FATE radius. This isn't a Level Sync problem. Like OP said it's a "The mobs spawn outside of the radius" problem. Level Sync would function normally if they didn't.

    Related to Sicno's post, there's a FATE in The Sea of Clouds with the giant and baby birds, Anzu or something, it's a Lv50 one, where sometimes when you attack the big bird, it either does what Sicno says or it immediately vanishes and reappears in the middle of the FATE radius, but is still aggroed to you and may just reset again if you don't chase after it. I chalked that one up to lag at first but I found that I can replicate it with ease.
    (0)
    Last edited by Rhindas; 02-02-2016 at 06:26 AM.

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rhindas View Post
    Vouivre something.
    Voivere Beverie (I think)

    Anzu or something,
    Anzu Trois
    (1)

  9. #9
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,762
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    The Ice elemental fate in Coerthas Central Highlands is really bad for this. While trying to gather Luminous Ice Crystals I always kept getting unsynced because they'd spawn just out of range. The lower level folks who don't get sync'd would rush up and start killing them so they'd remain out of reach and I couldnt attack them except for using throwing dagger on them from a distance.
    (0)

  10. #10
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Would be nice if the level sync just stayed permanent until the player cancelled it themselves.
    (6)

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