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Thread: DRK Buff?

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  1. #20
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Blood Weapon is never going to be useable in Grit, and if it was, it would imbalance DRK's playstyle even more. DRK OTs would be 100% unheard of and shunned, and it would make MT DPS pretty broken.

    Its pretty obviously designed to be an OT stance in cooldown form, they aren't going to make it usable in Grit any more than they're going to give PLDs extra autos in ShO, or give WARs Fell Cleave and Decimate in Defiance.

    I'm all for any neat QoL things DRK may or may not get in 3.2, but the whole Blood Weapon in Grit thing is one I'm really weary of hearing. Its very obviously designed to be separate from Grit.

    One idea that I thought of the other day was to put Grit off-GCD and make it a cooldown with identical duration and recast to Blood Weapon, as this would make DRK's "stances" unique and differentiate it from the other two tanks considerably, and be very much in keeping with how skilled DRKs are utilizing Grit these days anyway. They would not share a recast timer, but using one would still cancel the other, adding an extra layer of strategy. I guess the big problem with my idea is in dungeons where it would make you feel kinda squishy in those big pulls that you want to have Grit up for all the time. Perhaps making it something like BoTD that you can extend the timer for by using certain actions or something. Not something that the job really needs, but fun to think about.
    (3)
    Last edited by Syzygian; 02-13-2016 at 11:22 AM.