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Thread: DRK Buff?

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  1. #1
    Player
    Syzygian's Avatar
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    Feb 2015
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    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Blood Weapon is never going to be useable in Grit, and if it was, it would imbalance DRK's playstyle even more. DRK OTs would be 100% unheard of and shunned, and it would make MT DPS pretty broken.

    Its pretty obviously designed to be an OT stance in cooldown form, they aren't going to make it usable in Grit any more than they're going to give PLDs extra autos in ShO, or give WARs Fell Cleave and Decimate in Defiance.

    I'm all for any neat QoL things DRK may or may not get in 3.2, but the whole Blood Weapon in Grit thing is one I'm really weary of hearing. Its very obviously designed to be separate from Grit.

    One idea that I thought of the other day was to put Grit off-GCD and make it a cooldown with identical duration and recast to Blood Weapon, as this would make DRK's "stances" unique and differentiate it from the other two tanks considerably, and be very much in keeping with how skilled DRKs are utilizing Grit these days anyway. They would not share a recast timer, but using one would still cancel the other, adding an extra layer of strategy. I guess the big problem with my idea is in dungeons where it would make you feel kinda squishy in those big pulls that you want to have Grit up for all the time. Perhaps making it something like BoTD that you can extend the timer for by using certain actions or something. Not something that the job really needs, but fun to think about.
    (3)
    Last edited by Syzygian; 02-13-2016 at 11:22 AM.

  2. #2
    Player
    Galgarion's Avatar
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    Aug 2014
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    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Syzygian View Post

    I'm all for any neat QoL things DRK may or may not get in 3.2, but the whole Blood Weapon in Grit thing is one I'm really weary of hearing. Its very obviously designed to be separate from Grit.
    Who cares what it was designed for? It's something I want. That's why it's called a wish list.
    (0)

  3. #3
    Player
    Syzygian's Avatar
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    Feb 2015
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    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Galgarion View Post
    Who cares what it was designed for? It's something I want. That's why it's called a wish list.
    I like DRK being a job that requires a bit of skill and forethought. If you just give a job all of its tools all the time regardless of situation or role being played with no consequences or hoops/mechanics to jump through... well I dunno. I just think that's stupid. =/ I'd like to be able to spam Geirskogul outside of BoTD on my DRG when I take my weekly jaunt into Void Ark but uhh... I just wouldn't wish a dumbing down of a job like that on those that main it.

    Anyway, if you DID get BW in Grit, what would you give DRK to differentiate its OT playstyle from its MT playstyle? Cause at that point, there'd be almost nothing.
    (3)
    Last edited by Syzygian; 02-13-2016 at 04:19 PM.

  4. #4
    Player
    DBelmont's Avatar
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    Aug 2014
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    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Syzygian View Post
    Anyway, if you DID get BW in Grit, what would you give DRK to differentiate its OT playstyle from its MT playstyle? Cause at that point, there'd be almost nothing.
    I would not personally ask for BW in Grit but I would prefer it if BW swapped you out of Grit and not having the need to walk around the GCD in such a clunky way. Well, they did mention possible changes in tank stances so hopefully this will get addressed/fixed.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Syzygian View Post
    I like DRK being a job that requires a bit of skill and forethought. If you just give a job all of its tools all the time regardless of situation or role being played with no consequences or hoops/mechanics to jump through... well I dunno. I just think that's stupid. =/ I'd like to be able to spam Geirskogul outside of BoTD on my DRG when I take my weekly jaunt into Void Ark but uhh... I just wouldn't wish a dumbing down of a job like that on those that main it.

    Anyway, if you DID get BW in Grit, what would you give DRK to differentiate its OT playstyle from its MT playstyle? Cause at that point, there'd be almost nothing.
    They mentioned changes to Oaths and other stancing abilities(?). Maybe Grit itself will be affected too?

    I feel like one of the easiest ways to bring out the changes more is to put the two variants (Grit and no-Grit) closer back to back, so that their smaller differences aren't forgotten after taking and/or eventually sitting in either stance.

    For instance, if Shield Oath and Grit each gave some benefit (nearly) worth their MP other than merely switching stances, such as a small shielding effect, a debuff-purge, or whatever might be appropriate, the relative cost of that lost GCD and MP would decrease, making stance dancing more lucrative and thereby, in all likelihood, more frequent. Once Grit's not treated as a permanently held eHP standard, nor the lack of it as necessarily requiring adjustment of CDs (it's now worth it to simply put Grit back up instead of having to pop Shadow Wall instead of Shadowskin there), the differences even in just that 20% mitigation should actually stick out more. Alternatively, the MP cost itself could be reduced, or the GCD cost cut in half (functioning a bit like Meditation does on Monks, consuming roughly half a GCD).

    Or, looking at differentiation a bit more directly, we could vary the toolkit according to Grit status. Dark Passenger could create or manipulate a said 'Passenger' in Grit or according to damage taken, while remaining simple AoE burst when out of Grit. Blood Weapon itself could give HP per hit and increased life-steal in Grit, and give MP per hit and increased haste while out of Grit. Any of these things would make your toolkit feel adjusted between positions.

    (My personal favorite design structure is a pipedream that involves somewhat centering DRK gameplay around resources that the CDs tap into, rather than the CDs themselves being the end all be all, allowing the DRK to generate CD-usable resources or stacks by, say, evasion and magic damage (shadow; usable in Shadow Skin, Shadow Wall, and Shadow Dance), bleeding, lifestealing, and absorbing (blood; usable in Blood Price and Blood Weapon), and parrying and resisting (steel; usable in Grit). But, that's much too complicated for any realistic hope of development.)

    Might some of these changes make DRK, already the strongest MT, even stronger? Certainly, but now that SE's finally willing to look at tank balance and seems interested in replacing certain old systems and possibly adding unique flavor, it seems a good time to consider changes that could improve gameplay through internal balance (between the choices viable within a given job) without being too firmly directed by external balance (specific and average strength relative to other jobs in the line-up).
    (0)