Was just mulling over something I read and it sparked a thought about a type of tank we don't really have. I'm not 100% certain it's necessarily viable, but it would be interesting to find out. Pleas note this is a really rough first draft attempt, not a fully fleshed out idea. I am certain there are many things that would need to be clarified.
However I really like the idea of a non traditional tank, a Disciple of Magic tank, that doesn't inflict much direct damage, but stands in the face of attack projecting their shield to protect them, much like Louisoix in the original teaser video for ARR. So I would love to see something like this as a separate tank job based on magic, rather than physical armor and ability.
A reflection tank (DoM).
Uses minimal direct dps attacks to initiate pulls.
Skills are primarily reflecting incoming damage
Special skills absorb incoming damage, or redirect it to a target.
This tank would be lightly armored and use a light weapon and a shield as befits a Disciple of Magic. Differing from the Paladin by being more lightly armored and not doing much direct damage at all. They would combine non-traditional tank looks with a magic based tanking mechanic with skills for casting different types of shield focused on their physical shield as a point of focus, not as a physical shield..
Skils come in 3 types;
Damage Reflection
Damage Absorption
Damage redirection
Reflection skills will reflect and amplify damage based on skill potency, weapon and Intelligence. Traits to allow a greater % of damage to be reflected, or increase amplification of reflection.
Absorption skills allow the tank to absorb incoming damage based on skill potency, weapon and Mind. Different skills to absorb HP or MP.
Redirection acts as a stance change to switch back and forth from reflecting/absorbing to redirecting damage at targets to do damage, and channeling incoming damage to other party members as healing.
Even if a player max'd out their Mind, redirection healing would only be half as effective (at best ) as real healing, and lack the flexibility of real heals.
Even if a player max'd out their INT their offensive capability would only match the average tank damage output.
Tanks typically take a lot of continual punishment from auto attacks and attacks from multiple sources. The reflection skills are primarily single target with a small number of AoE skills. Since this tank is magic based and therefore more lightly armored, when their soul stone is equipped, reflection tanks gain a passive damage mitigation/reflection that mitigates damage approximately as effectively as typical tank armor, and reflects minimal damage to the attacker to provide a base enmity multiplier for this type of tank.
Gear selection would be from DoM gear. Although they carry a shield, it has no stats and is simply a point of focus for their skills to be cast upon.