Quote Originally Posted by FizzleofHyperion View Post
ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
Try not to speak on behalf of anyone else than yourself. Most FFXI players I know are happy with the game as it is now.

Quote Originally Posted by FizzleofHyperion View Post
I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?
See you in 3 weeks to know if you have Midas savage on farm then ? The difficulty has beenannounced to return somewhat to coil level with mechanics as core difficulty. Should be easy right ?

Quote Originally Posted by FizzleofHyperion View Post
The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.
Having crap dropping at abyssimal drop rates in open world isn't good design either. Though there could be some open worlds dungeons, maybe ?

Quote Originally Posted by FizzleofHyperion View Post
First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.
It's been like that since atma. Where were you then ? Relic is supposed to be a time sink, and a gil sink. Same for the crafting/gathering gear that you are forced to overmeld to do anything useful.

Quote Originally Posted by FizzleofHyperion View Post
Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.
Noone prevents you to be social and talk with your server. That was even the point of one of my threads a bit while back. Spending hours just chatting with others seems counter-productive in a game, but in a MMO it is not.