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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Belhi View Post
    Just to address some of these:

    - They have already explained the issue they have with a glamour storage tab/system. Its something they are going to have resolve at some point but they have outright said they aren't working on something like this at the moment. If that changes I suspect we will still not see anything for quite a long time. It took over 2 years for World of Warcraft to implement its Wardrobe system from when they first mentioned they were working on it.

    - I think they aren't doing this for balance purposes. Cleric stance demands a trade off. As it is if they just removed Cleric stance and made mind effect damage healer classes would still suffer a 10% damage loss unless they baked that in.

    - I expect other primal egis eventually but as glamours. They did say they were working on a system.

    - New Housing Wards are coming in 3.3. Ishgardian housing and a new apartment housing system coming in 3.4 with the ability to grow plants in apartments/private quarters.

    - Any new Jobs will almost certainly not be added till the next expansion. They take a lot of development work.

    - I don't see them going back and retroactively adding classes to the new Jobs for the same reason as you are unlikely to see classes removed from old Jobs. Its a hell of a lot of work for little payoff.
    Thanks for the answers! A fair bit of that I wasn't aware of (such as already having a stance on a glamour tab/collection). Something like the 10% DPS increase could just be baked into MND or even through a talent, like Mend and Magick. An Ishgardian District and improvements to house are good to hear, but I feel like it won't really address the problem, since housing is still per character rather than per account. Though I freely admit that I know nothing about the stress it would put on the servers to add more Wards.

    They added Ninja during ARR, so it's not impossible they'd add a job during the expansion. Just extremely unlikely. And yeah, I get that they wouldn't add base classes to the three new jobs. Not much point.
    (0)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vexander View Post
    They added Ninja during ARR, so it's not impossible they'd add a job during the expansion.
    Yoshi's said they don't have any plans to add a new job during Heavensward (and that's the sort of thing that won't change on the fly since classes take a lot of development time). Ninja was a special case, I think, since the game was largely lacking a "rogue" archetype.
    (4)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Belhi View Post

    - They have already explained the issue they have with a glamour storage tab/system. Its something they are going to have resolve at some point but they have outright said they aren't working on something like this at the moment. If that changes I suspect we will still not see anything for quite a long time. It took over 2 years for World of Warcraft to implement its Wardrobe system from when they first mentioned they were working on it.
    Conversely, it took Guild Wars 2 less than 2 years from its launch (August 2012) to release a wardrobe system (April 2014). I can't seem to find anything earlier than March 2014 for any sort of announcement.


    Quote Originally Posted by Vinta View Post
    I didn't say "exclusive," I said unique. As in, now that they can be dyed, they lose their unique appearance. It's the same as when we got access to augmented AFs, and they lost their uniqueness. Certain things should stay undyeable.
    Quote Originally Posted by Vinta View Post
    They really should force us to have the undyeable versions, though. They should draw a line and say "You don't get to have everything you want 100% customizable." The more they cater to us, the more entitled we feel and the more we bitch at them when we don't deserve to.
    I still cannot fathom how having the ability to make things more individualized per person results in less uniqueness? i.e. Say 100 people have the Miqo'te skirt. Currently, they are all red. In the patch, maybe 40 will be red, 10 will be yellow, 15 will be green, 25 will be blue, 5 will be pink and 5 will be white. Those 5 people with white miqo'te skirts are certainly more unique than they were previously being the 1 of 100 people in red skirts. No?

    Like the only way I see what you're saying make sense for it being more unique now, is that it's unique in the sense that you cannot dye it. That's not a very good way to be unique.
    (2)
    Last edited by Kaurie; 02-18-2016 at 02:06 AM.

  4. #4
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaurie View Post
    Like the only way I see what you're saying make sense for it being more unique now, is that it's unique in the sense that you cannot dye it. That's not a very good way to be unique.
    It's not about the people being unique, it's about the equipment being unique. It takes away from the piece of gear's uniqueness by being able to dye it.
    (0)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Vinta View Post
    It's not about the people being unique, it's about the equipment being unique. It takes away from the piece of gear's uniqueness by being able to dye it.
    Indeed, which is the precisely what I suggest in the part you quoted. "Like the only way I see what you're saying make sense for it being more unique now, is that it's unique in the sense that you cannot dye it. That's not a very good way to be unique."
    (1)

  6. #6
    Player
    Vexander's Avatar
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    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vinta View Post
    It's not about the people being unique, it's about the equipment being unique. It takes away from the piece of gear's uniqueness by being able to dye it.
    I can't quite see how. Better for gear to be dye-able rather than to add some max level crafted version which can be dyed, but is still just a copy/paste of the item. Take the Acolyte/Foestriker/Battlemage gear from the low levels. There are level 50 versions of those items which are crafted, and can be dyed, but I'd rather have had new items than a copy/paste and now dye-able version of low level gear. To me, adding a version of the item for the sake of making it dye-able is the antithesis of unique. A unique item shouldn't have duplicates, it should fulfill all functions items are capable of fulfilling, such as being dyed, or casting glamours.
    (3)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vinta View Post
    It's not about the people being unique, it's about the equipment being unique. It takes away from the piece of gear's uniqueness by being able to dye it.
    How in the name of the twelve do you come by that logic? If a piece is un-dye-able, then everyone who has it looks the same, not very unique. But if we can dye the piece, there will be far, far fewer of the same item that look the same, which, believe it or not, makes eachpiece that much rarer based not only on the piece itself, but the color chosen by the wearer. I'm really not sure how you can say that making it possible to alter the base color of an item decreases the uniqueness of it.
    (8)

  8. #8
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    If we're talking about things we'd like to see added I'd be happy to offer some Quality of Life improvements.

    * A Glamour Storage Tab/Collections, where every item you acquire can have it's appearance stored, and used later when applying glamours to items. Heavensward added a lot of interesting gear, and I'm running out of space with my Retainers!
    * Remove Cleric Stance and allow Mind to affect the Damage of Healer Damage skills.
    * Adding Leviathan-Egi, Ramuh-Egi, and Shiva-Egi to Summoners.
    * Allow Scholar-Hunters to add a flag to your map for Monsters you hunt as part of the Weekly Elite Hunt Board.
    * Add new Housing Wards. Seriously, I understand you like the idea of a finite amount of housing, but the game's player population has jumped significantly. At the least base the number of Wards around the population of a server.
    * Add Red Mage already. Complete the Holy Trinity! Make it a Mage Tank if you want, completing the Holy Gaming Trinity too. A smattering of DPS and Self-Healing for enmity with some parrying and the various en-spells would make it a great tanking class, if done right.
    * Open up Ishgard for people whom have not completed the 2.5.5 MSQ. It's in the Eorzean Alliance again, yes it's a little odd with chronology, but it puts off new players eager to try the new jobs.
    * Add base classes to the new Jobs and sort them into the Disciple of War and Disciple of Magic Categories. This is just my OCD flinching everytime I see them removed from the other classes/jobs. Mercenary -> Dark Knight, Engineer -> Mechanist, Seer -> Astrologian. Something like that.
    * Make certain spells/skills automatically adjust for level. So if you're a level 60 BLM going into a Level 16 Dungeon, your Blizzard III becomes Blizzard. That, or just let people cast higher level spells in lower level dungeons.
    (1)

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    SE has good ideas , but the results are sometimes not what players expect:

    Gold saucer , chocobo racing , Diadem , PvP , FC workshops , even Hunts (but i think we can blame 50% devs 50% players on that) , oh and dont forget Crafting and gathering , Anima quest , and Alex Savage .....im sure there are more but u get the idea.

    the point is that all that is barely touched or if played ppl despise it while doing it , and just do it because it has a reward that they want not because is "fun" , interesting or engaging....

    However i think SE will iron out the issues , they are working on it , we got some really good QoL changes in 3.2 , just being able to see cooldown timers on skills , 3.2 is step in the right direction .
    (0)
    Last edited by Warlyx; 02-18-2016 at 12:53 AM.

  10. #10
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Warlyx View Post
    SE has good ideas , but the results are sometimes not what players expect:

    Gold saucer , chocobo racing , Diadem , PvP , FC workshops , even Hunts (but i think we can blame 50% devs 50% players on that) , oh and dont forget Crafting and gathering , Anima quest , and Alex Savage .....im sure there are more but u get the idea.

    the point is that all that is barely touched or if played ppl despise it while doing it , and just do it because it has a reward that they want not because is "fun" , interesting or engaging....
    This.

    A lot of the ideas really never seem to get off the ground. I really have to chalk it up to resourses. I can't real ly see them thinking thats how diadem should have been for example. It's like they started making it and then had budget cuts and had to settle with instanced hunts.


    But Yoshi does seem to put his head in the sand and see what he likes though. His comments like "I would hope the players play fair or how it's intended" regarding things like triple triad tournaments and other stuff make me want to throw a bucket of cold water in his face and tell him to wake up.
    (3)

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