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  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60

    Feature request: Please increase all NON-DoL classes' GP

    Please increase the max (hidden) GP for all combat and crafting classes from 400 to 1000, so our gatherers can continue to regen to full while we do other things, instead of being forced down to only 400 on class change.
    (1)

  2. #2
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    OK, um. Go ahead and switch over to your DoL class. I'll wait. Now unequip all of your accessories and items that give you additional GP. I'll wait. Now look what your max GP is. I'll wait. Neat math, huh? See how you have 400 maximum without anything equipped? It's all right, I'm sure you just overlooked it.
    (0)

  3. #3
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    What he means is that the cap for non DoL classes should be higher so that it can regen to full while we do other things instead of sitting there on a DoL class waiting on GP to regen to your gear cap. It would make it possible to always swap over to a DoL with your max GP and can start gathering instead of waiting a minute for GP to regen first... it's annoying and it would be a nice QoL.
    (1)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  4. #4
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    Yeah, and you're both wrong, because the cap for both is 400. The gear that you equip on the right side adds the extra GP, it isn't inherent on the DoL class. That's like saying he should retain stats from equipmemt he isn't wearing for other classes. My level sixty miner with no accessories equipped has 400 GP. If I equip a ring that gives +25, I now have 425. I need to regen 25. Because I'm not wearing that ring when I'm a different class. Any GP over 400 is from the equipment you change into when you swap to your DoL class, there can't be a higher cap because nothing you wear on another job increases GP.
    (3)
    Last edited by Judah_Brandt; 02-12-2016 at 06:04 PM.

  5. #5
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    They could just give DoH and DoW/DoM a hidden GP stat that is higher.
    (0)
    (super serious)I don't know what to put here so I've put this here as a placeholder until I figure it out.(super serious)
    Recruitment code if you are starting out: FTB8JBQ5

  6. #6
    Player Judah_Brandt's Avatar
    Join Date
    Dec 2015
    Location
    New Gridania
    Posts
    247
    Character
    Judah Brandt
    World
    Jenova
    Main Class
    Dragoon Lv 60
    That doesn't even make sense. The entire point of the equipment is to increase the class' GP. You're saying that they should just increase it and do away with the equipment, then? I still feel like you're missing the boat on the whole thing. Think about when you switch from your Miner to your DoW or DoM job. See how you have to regenerate all that HP? It's because of all the bonus Vitality on your gear. It's that way for a reason.
    (1)

  7. #7
    Player
    SmallHobbit's Avatar
    Join Date
    Dec 2014
    Posts
    602
    Character
    Small Hobbit
    World
    Odin
    Main Class
    White Mage Lv 80
    disagree
    the currently system are fine! just be smart think ahead change gear a min before or use Cordial and you will have no problems anymore.

    please don't try to interrupt a running system only because of laziness

    regards small hobbit =)
    (1)

  8. #8
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Judah_Brandt View Post
    Yeah, and you're both wrong, because the cap for both is 400. The gear that you equip on the right side adds the extra GP, it isn't inherent on the DoL class. That's like saying he should retain stats from equipmemt he isn't wearing for other classes. My level sixty miner with no accessories equipped has 400 GP. If I equip a ring that gives +25, I now have 425. I need to regen 25. Because I'm not wearing that ring when I'm a different class. Any GP over 400 is from the equipment you change into when you swap to your DoL class, there can't be a higher cap because nothing you wear on another job increases GP.
    There's nothing to be "wrong" about when asking for a QoL buff. Right now all classes share a base GP of 400. I'm asking for non-DoLs to have their base increased to above what any geared DoL would have. That way DoLs could regen to full without needing to keep the class equipped.

    Quote Originally Posted by ruskie View Post
    They could just give DoH and DoW/DoM a hidden GP stat that is higher.
    They already have a hidden GP stat, 400. That's what I'm asking for. Increase it to above a geared DoL's value for non-DoL classes so that the DoL can begin full on class change if they waited long enough to regen it all.

    Quote Originally Posted by Judah_Brandt View Post
    That doesn't even make sense. The entire point of the equipment is to increase the class' GP. You're saying that they should just increase it and do away with the equipment, then? I still feel like you're missing the boat on the whole thing. Think about when you switch from your Miner to your DoW or DoM job. See how you have to regenerate all that HP? It's because of all the bonus Vitality on your gear. It's that way for a reason.
    How does it do away with the equipment? DoLs still need the gear to increase their max. If you change from a 60 to a lv1, notice how your HP is full? Now change back to the 60, and before the first tick you have the same value as the level 1 had. That's how stats work. When you change to a class with a lower max the rest gets lost. Having more on one class doesn't somehow devalue increasing the max on the other.

    Right now when you change into DoL, you're going low to high. You're stuck at the low cap and need to regen the rest, but unlike HP or MP this is a stat that's heavily time-gated. I'm asking for a change where the switch to DoL is instead going from high to low. You lose any excess, and begin with a full bar, provided that you have filled up that much.
    (0)

  9. #9
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,424
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Cordials say hello.
    (0)

  10. #10
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Shadygrove View Post
    Cordials say hello.
    And what other class in the game requires a consumable (that then goes on cooldown so you can't pop one after anyway even if your plan requires it) just to change class?

    And don't say SMN/SCH. That's its own fucked up thing.
    (0)

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