where the heck should i even start?
where the heck should i even start?
at the beginning is usually a good place![]()
Because it's to see a problem here xP
What you should do to start out is pick all crafting jobs, and grab miner and botanist to gather your materials! Each crafting class guild has cheap materials for you to start learning to craft. Look on the disciple of hand forum here for a more in depth guide. BUT to start I would just level your crafters and gatherers together because they complement each other and @15 you get cross class skills to expand your awesomeness!!!
Liked cause first helpful answer.What you should do to start out is pick all crafting jobs, and grab miner and botanist to gather your materials! Each crafting class guild has cheap materials for you to start learning to craft. Look on the disciple of hand forum here for a more in depth guide. BUT to start I would just level your crafters and gatherers together because they complement each other and @15 you get cross class skills to expand your awesomeness!!!
For our FC members which have decided to pick up crafting recently. I have been power levelling them. They give me the mats, and I churn out HQ Leve turn ins. Since I am 2* capable, the effort on my part is very, very simple. Find a similarly generous experienced crafter in your FC.
Levelling advice, from 1-20 just concentrate on your crafting log, the first completion bonuses are good enough to get you there with minimal use of Leves.
Always attempt to HQ, a normal Quick Sync of a mat will give say 100 xp, while 100% HQ will give your 350 xp for the same craft. Average good XP gain will be achieved on anything where you reach beyond the 50% HQ bar fill or 15% HQ rate.
After level 20, you will need to use Leves. For optimal use of Leve per time investment you have two options every 5 levels.
Option 1: Single item turn-ins
There will always be two leves which require just 1 item:
One is given by the Levemate in the crafter home town and turned in to a person a short run away.
The other is given by a regional Levemate, and those are turned in to a person practically standing next the Levemate.
Options 2: Triple turn-ins
There will always be one leve given my the Levemate in the crafter home town which required 3 items and this turn-in can be repeated 3 times per Leve.
Thus, you will need to make 9 items to get the full value but it will save you on Leve usage.
Option 1 is far more economical, fewer mats, less time crafting, higher XP per turn-in. Its downside is the increase Leve usage, which will force you to take longer, real world time to level up.
Option 2 is far better for levelling speed in terms of real world time to max out but far more expensive in terms of mats / gil.
Crafting is so interconnected, you should level all crafters at the same time.
The crafting classes are interconnected enough (both by cross-class skills and by using materials made by the other classes) that people who get heavily into crafting usually do all of them. If it's too daunting to work on all eight at once, though, pick a couple that complement each other well and focus on those for a while, then later go back and pick up a couple others. Use the levels important skills come in as milestones, so you might start with a couple classes, take them up to 15, then pick up a couple more and do the same. Once all are at level 15, go back and take the first ones up a few more levels, and so on.
Weaver and Leatherworker, for instance, seem to work well together, since many WVR recipes need some leather and some LTW recipes need some cloth. They also make a lot of the crafting gear if you want to equip yourself, so that could be a good starting point. Picking up Goldsmith for jewelry and Blacksmith for tools would get you the rest of your crafting gear. Culinarian and Alchemist are the least interconnected with the other crafting classes in terms of materials needed, but are highly dependent on gathering classes (especially Botanist).
Just as with the combat classes, the early few levels are fairly quick and easy, so that you can learn along the way.
Another good thing to keep in mind is that by now you should have joined one of the grand companies. They all have things they need that you can start to provide. Specifically, every day your company will list 1 item they want for each crafting and gathering class you have picked up. You can turn these in at headquarters for extra experience(experience is automatically assigned to the class that makes/gathers the item regardless of which class you actually turn it in on) and company seals, with double credit on both for a hq turn in. You can look at the list from anywhere in the world by bringing up your timers menu, and its another thing to help you as you get those levels.
Personally here's what I would do.
1. Level Miner, Botanist (at least, I personally don't have fisher, but having all 3 helps) to level 50, Just spam leves from 1-50. Helps to buy the exp boost manuals from GC vendor.
2. Get All level 1 crafter tools from vendors in the cities that have those crafting guilds. (BSM=Limsa, GSM=Uldah, CRP=Gridania, etc.)
3. Go to a crafting guild and sit next to the vendor, buy materials to make everything in your crafting log once until level 15. Repeat this for all crafts.
4. Open Ixal Daily quests, and do as many quests as you can daily for whatever class you're currently focusing on.
5. Open GC delivery quests if you haven't, buy an HQ version of whatever they want off the MB for each class daily.
6. go to ffxivcrafting.com and click on the leves tab find whatever leve gives the most experience and either buy from vendor the items you need or have someone make HQ versions for you (HQ requires less leve allowances per level but NQ still works too) Change leves every 5 levels until level 50. Repeat this for all jobs.
7. Stop doing ixal dailies once level 50, they aren't worth it anymore.
8. Repeat steps 1, 5, and 6 for 50-60
Last edited by Zetsumei_Tsunarashi; 02-14-2016 at 08:54 AM.
The quest that unlocks the class also provides the level 1 tool for the class, so you only need to start buying (or making) them once you go up a few levels and want upgrades. Good list otherwise.
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