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  1. #1
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    i used to use the choco porter a lot when i was questing, there was a sense of adventure when runing the zones the first time.

    but once i started gathering i found the teleport a must sadly, there was no way i would get around between unspoiled nodes in wine port and the end of cortheas without teleport.
    and now its even worse in hw the unspoiled only stays up for 1 erozian hour which is around 2 min and 55s , there is no way to gather anything related to collectables unless u use teleports.

    while i like the idea of less teleports, i think the way it is now its a must for gathers
    (2)

  2. #2
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I'm a FFXI player too and yes, walking around gives a better immersion, BUT this MMORG can't fit that experience.

    We need fast-traveling i order to achieve stuff such as gathering or hunting.


    Sometimes I go back to old maps and take some walks for lore reasons, and that's cool, but I don't want to be forced to spend the 80% of my gameplay just walking around on the same places over and over again.
    (6)

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  3. #3
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    When travelling distances too short to Teleport ((Heading to Whitebrim anyone?)) I usually just set it to auto run and read something while course correcting via the corner of my eye. I've seen these routes before. I haven't been hit with amnesia between now and the dozen times I've ran the route while it was still novel hundreds of trips ago. It wouldn't be any different if I had to run from Camp Tranquil to Camp Overlook.
    (3)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    meh traveling in mmorpgs is ok once , twice at most...then is just a way to wasted time and keep u subbed.... dying alone in the middle of a zone before finishing an important quest? , back to city and travel back (30~min) ...if u can only play 2h every other day ....25% of time is wasted just traveling (not having any fun or advancing in anyway)...

    teleports and fast travel have existed in mmorpgs (videogames) since the begining , hell even old games that u were unable to "save" , got passwords so u were able to enter that the next day and continue playing even if that means starting the stage....others didnt even have that and u had to start again and again....
    (2)

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Considering how of often quests sends us back-and-forth between different zones (not to mention hunts etc.), I would say teleport is pretty much a necessity in FFXIV. Travel by foot or chocobo is certainly possible, but one would very quickly become tired of travelling the same routes over and over again.
    (2)

  6. #6
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Limited teleport wouldn't work in FFXIV, there's no "world" so to speak, it's all zoned. It works in WoW because you can get on a flying mount and fly to your destination easily without zoning, it works in Black Desert Online because the game was literally built with the lack of fast travel in mind and also has an auto pathing option. It just won't work in FFXIV, if teleporting ruins your immersion the loading screens wouldn't be any better for you.
    (0)

  7. #7
    Player
    Mael-bess's Avatar
    Join Date
    Feb 2016
    Posts
    85
    Character
    Mael Bess
    World
    Odin
    Main Class
    Dark Knight Lv 63
    I'm glad the teleport system exists, it's very nice to explore some location and travel to it the very first time, after that it just becomes troublesome and boring to do it again.
    Comparing this to WoW, since people went there, i don't know how the state of traveling is now, but when i played it was very time consuming a bigger waste of it, specially when you wanted to keep hopping between areas, i much more prefer this system.

    What they could do is improve the choboco travel a bit, teleport is only for major areas\outposts (and it's good it stays that way) and i've seen a few tiny settlements that don't even have the chocobo porter to it, it would be nice if it was added.
    (1)

  8. #8
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I honestly liked how teleports were before. With the entire...anima? or whatever it was called? You know when you could teleport a certain number of times that charged up like the leves back during 1.x era.

    It allowed for enough teleporting but teleport too much and you were forced to run around the world. That said, I really don't get that feeling in 2.x/3.x that zones are large and vast. Well...I do get it in some 3.x zones(until I unlocked flying for that zone).

    I loved when people traveled more on foot or on chocobo. It leads to interesting situations and interactions. Like while traveling, you notice another player almost dieing from a mob and you decide to quickly dismount to pop up a heal, or quickly dispose of the mob. Or back in ffxi, you sometimes died and hoped that someone happened to be in the surroundings to cast a raise. This player interaction is what I'm missing.


    Even things like boat/airship travels caused people to relax and occasionally start a conversation with those on the ship. People don't really realize it. But placing things in a game that makes us pause, tends to lead to more player interaction. Put a group of people together in a single room and they will eventually interact.

    I tend to notice a real lack of player interaction in FFXIV. It has nothing to do with community as it is more a direct result of how the game is.
    (6)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    small zones and lalafells, kill immersion, too; and most players.

    the silly part is that every quest asks you to teleport between every corner of the realm, and make it sound like a grand and tough journey...ya, no...it took a few second - and when you get there, the NPCs have already been waiting for you, for a few hours - annoyed that you took so long.
    So if aetherytes are lore, then why do NPCs expect you to run from Dravania to S-Than, and back? then to limsa ->gridania->dravania, for good measure.
    (1)
    Last edited by Radacci; 02-11-2016 at 07:44 PM.

  10. #10
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Play Void ark if you want some Immersion
    (3)

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