You have legs, use them.
What 'kills' immersion for me is the fact that my apparently mute character can still somehow converse by link pearl, I think it's time our characters had a voice (optional of course), even if they talk like teachers on Charlie Brown cartoons.
Might have to sacrifice even more content just to pay for more voice actors.
People having "discussions" about Anime in shout chat, running around in their underwear spamming abilities or trying to make it look like they are humping you and other similar things that a lot of players do breaks my immersion. Teleport helps preserve it because it allows me to quickly get away from the above situations and keep going about playing the game.
Nah, that's why they just squawk in the appropriate chosen voice like the teaches in Charlie Brown cartoons, no actual spoken dialog, no residuals to pay actors. Cheap solution and a bit more acceptable than mutely waving our hands about.
Yeah, I'd Mute that. It'd be more annoying than not having a voice. I've now effectively nullified your suggestion, which is to make our characters sound like a tuba echoing through a sewer.
Our characters aren't mute. There are several quests where we select from among dialog choices for them to say, or where they have to /say something specific, and lots of quests involve them telling NPCs about things that have happened. In the later case we only see them talk rather than hearing it, but that's as good of a placeholder sound as Charlie Brown teacher squawks, and serves pretty much the same purpose - an indicator of speech without the specific dialog of it.
Honestly I can see the merits in less teleporting as it would promote more social interaction.
But as most gamers today don't have the free time they use to this would kill the playerbase/population of the game.
Now yes in previous Final Fantasy games each zone felt like you had to travel through it for a reason. (FFIX, FFX, FFXII, FFXI) but like in Heavensward there was a Storyline to them.
HW's MSQ took place over a year or two I believe. We went on one epic pilgrimage to speak with Hraesvelgar (spellcheck?). We also went through an epic journey to discover Iylldyshire (sp?), and Azys Ila.
Now FATES were added to make the world seem more alive. In my opinion if say they removed teleportation from zones and only had say: Air & Sea Ports, select outposts, and/or 1 aether yet per zone (almost that way now). Then zones would need to be more solo friendly.
ALL FATES would need to be soloable, as they would become a nuisance, Fates would also need much better rewards, like 10k gil for completion, maybe some Tomes, Hunt Seals, and etc.
If they stay the same the players would resent FATES even more.
Next over world npcs would need behavioral AI.
(Folks claim 1.0 had this. But it was limited.) I'm talking about monsters that stalk you when you turn your back, graze grass, run when you approach them (like real animals), attack your mount (cause the mount you chose happens to be it's normal prey), hunt and kill each other (FF13's Gran Pulse had this), only come out at night/morning/rain/etc, hunt/travel in packs, and more.
All mounts would need to have HP & stamina (boost) gauges, and all mounts would need to be able to fight. So being dismounted is worth the ensuing battle.
Mounts would need areas of strength and weakness (if we can't teleport then mounts would need an overhaul, and beast tribes have mounts because of how the said mount survives & traverses the conditions of the land), as we all know Chocobos CANNOT handle most of the areas in FFXIV. They are very frail & are suited for forests mainly.
NPCS would need to do caravans.
All zones would need to scale to the player level.
The point of the above is that every zone would need to be significantly more alive in order to keep players interested & most importantly...avoid turning the majority of the game into a chore.
Traveling on Mount to be assaulted & dismounted by a monster 20 lvls below you that offers NOTHING upon killing it (minus the satisfaction of revenge) would get old fast.
Also as quests make us go back & forth we'd need all this to distract us from noticing that we're going down the same path for the (insert number here) time.
While we are at it. Honestly 90% of group content is immersion breaking.
I challenged Ravan as the Warrior of Light (a God slayer), how come I split into 7 other people upon entering his arena? Where did they come from?
How come when I Climbed Sohm Al I was in a party of 4 adventurers?
I should have been with Yasle, Alphinaud, Estinien, & myself.
In truth we should be able to solo 90% of the game. That's how powerful we are.
All dungeons, Trials, Guildhests, MSQ stuff should be 100% solo able or have a solo option.
As the MSQ rarely recognizes that we need to recruit a team.
CM, Praetorium, Gilgamesh, The Vault, and all Raids have stated you need to "find allies".
What I am trying to say is...
Immersion can only go so far before it hurts gameplay.
To compensate for a now complex and grueling over world we would now need to have rewards that are normally placed in the DF, and etc to be placed to over world content in order to keep players happy, and to avoid turning everything into a teeth grinding chore.
Also it'd cost a lot of new content development time as they'd need to overhaul every zone, FATEs, & the mount system.
Otherwise you'd have players quit in droves, or who'd be posting about how annoying _ zone is, please reduce _ from happening so much, please remove _ feature/status/etc.
It's novel on paper but in the end it becomes a hassle.
Just like DF...
DF kills all social aspects, and is 100% immersion breaking no shattering.
Imagine how long dungeon/trial/raid groups would take to form without it however. Just imagine trying to get a Void Ark or Coil raid going.
Best to try not to think of it. There has to be a balance between game & immersion.
Somethings have to happen.
Just for you people to know. There is only 1 Warrior of Light, yourself. The other players arround you during fights and trials are just regular adventurers. Yay for multiverses.
Echo Weilders all but only One Hydaelyn's chosen.
Echo=\= Chosen One
Blessing of Light = Chosen One
Blessing of Light =\= Echo
I thought you were for immersion, not against it?
It's more than just the teleport that Is the issue. If you just cut it from the game people would riot and for good reason.
There is no need to traveling in the game asides gathering and getting to FATES perhaps the hunt. Otherwise there is no content in traversing any zone currently. FFXI had more than just field zones. There were Notorious monsters for example that through difficult and time consuming areas to reach yielded goods that sold well on markets.
The entire game experience was had in the open world for the most part so it was designed to be used as such. XIV sadly lacks a use for its open world.
You would need to do more than cut the ease of access strings to get people immersed in the world.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.