As someone has said a break isn't necesserily bad but also not always good. And yeah there needs to be more risk taking from the devs in what they implement. Diadem was one such thing - they've learned something from it and will be able to keep that lesson in mind going forward. I love the puzzle quests - the problem comes if things get localized poorly at times for such quests but I'd like more of them.
The Vanu beast quests I enjoyed a lot because it wasn't all about go kill N mobs here or there but more do this, do that, grab this etc...


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