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  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Darkstride View Post
    Only if it were implemented in a way that actually promotes choice and diversity with enhancements rather than just a set, clear path.

    However, SE doesn't seem to like integrating any real choice into FFXIV and would rather have more homogenized jobs. I think with the current game design, we would just end up with everyone allocating merit points identically for every job, the same way we do with stats (for the most part).
    Choice doesn't exactly exist when it comes to making your character stronger for your own goals. A clear and essentially set path is always going to exist when it comes to the numbers game. The only actual choice that does exist, however, is which set path you want to take. Math destroys the idea of "choice" when it comes to MMORPGs and picking what would be considered the "best" option. Would you rather put points into things that help you solo? PvP? Raid? Those are your choices. From my own experience with these things, the only one that tends to have the most freedom is the solo, and occasionally PvP, approach.

    Plus, unless it were purely aesthetic benefits, bonuses to a character must have some sort of appeal to even bother with. The options

    - It's having nothing of noteworthy value, e.g. Slightly increases resistance to petrification (the path that has the most freedom of equal choice without imbalance)
    - Having some useless options and some decent/good options to choose from (obvious path is obvious)
    - Having all decent/good options that would likely end up making the job OP, e.g. reduce GCD/CD, haste effects, stat boosts, etc (parsers will determine which is most worthwhile, so again a set path)

    So unless you'd rather they included something generally pointless, you're going to follow some cookie cutter to perform optimally. It's inevitable in every game that involves output performance with customization options.

    Having said all that though, I am for the idea of merits. While the choice thing that you're talking about and wanting is not a realistic possibility, the idea that we're not wasting our time doing things along the way (like killing mobs in a dungeon of any level), at least becomes rewarding in its own way.
    (1)

  2. #12
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darkstride View Post
    Only if it were implemented in a way that actually promotes choice and diversity with enhancements rather than just a set, clear path.

    However, SE doesn't seem to like integrating any real choice into FFXIV and would rather have more homogenized jobs. I think with the current game design, we would just end up with everyone allocating merit points identically for every job, the same way we do with stats (for the most part).
    Which is what happens in FFXI. Anyone doing Alluvion skirmishes will have the same gear and job point setup as described on FFXIAH. People always go towards the optimal build.
    (1)

  3. #13
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    When I want to play a game with a point system such as this, I load up Everquest. The class in that game with the fewest points (they are called Alternate Advancement points there) has over 11,000 such points to earn to buy everything, thanks to the age of the system and the game. The class with the most has over 16,000 AA points.

    Eventually such points become a supplement to leveling, and while leveling from 1 to 105 in EQ (or from 1 to 60 here) is one thing, getting 11k+ AA's on top of that is a much more daunting task. Adding such points to this game will result in getting to a similar place should the game last long enough.
    (0)

  4. #14
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Artemiz View Post
    I liked the merit point idea in FF11, if implemented right it could encourage a little diversity and give people a reason to do content on their level 60 jobs, which would help out others who are leveling.

    I doubt it will happen though, ideas from FF11 seem to be like Kryptonite to many FF14 players.
    Blame the professional endgamers and their Microsoft Excel fetish for that. They cannot be trusted with the concept of merit/Job point systems
    (1)

  5. #15
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Merits were added because at the time the dev team didn't want to raise the level cap past 75 but they wanted people to grind more exp to get some more stats and abilities. FFXIV isn't at the point where they are going to stop raising the level cap. Job points were added for the same reason once the level cap was at 99 they wanted yet another system to add stuff to your character by grinding more exp.
    (0)

  6. #16
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I don't think this community can handle choices.

    On one hand you will have the people who only cares about being better and they will seek out the most efficient way and stick to it.

    On the other hand you got the people that doesn't always care about achieving max performance and rather play around a little to see what funky things one might come up with.

    But....

    Seeing as we already have cases of people being abused simply for being new or not doing the optimal rotation then i would dread what would happen if a system like this is implemented.

    As much as i would love something like this, this game was not meant to have it and most likely never will.
    (0)

  7. #17
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Welsper59 View Post
    Math destroys the idea of "choice" when it comes to MMORPGs and picking what would be considered the "best" option.
    Well I suppose I was naive enough to forget about that detail. Then also remembered how FFXI endgame became that "Must have XXX job with this setup". It's a shame though, I think even for a while people only bought BRDs, BLM, and PLDs to ARR endgame for before SE fixed that now that I had all day to think about this.

    Still though, could there be something we could do with our mains? Maybe instead of merit points some kind of spendable token we could spend on something like glamour items, furnishings, minions, mounts, etc. Something to work for at least.
    (0)

  8. #18
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    I'd like something like a Mastery System to go with the Mentor System. Just like you "master" jobs in other FFs, you could master the ones here, exactly like Mastery works on MOBA games.
    (0)

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Fevelle View Post
    I'd like something like a Mastery System to go with the Mentor System. Just like you "master" jobs in other FFs, you could master the ones here, exactly like Mastery works on MOBA games.
    ..Get a shiney medal for every time you do a dungeon with a job?

    Do people just not like playing a game for the sake of playing a game anymore?
    (1)

  10. #20
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    Then we get into the whole PF of "Must have maxed merit points!"
    Do you see "Must have BiS to join" in every PF ? It's basically the same.

    For Merits points, I'd like a Paragon system like Diablo 3. In the end, you could max everything, but the order at which you do it would all be yours.
    (0)

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