Quote Originally Posted by TaleraRistain View Post
Now if they could implement it like Diablo II talent trees where you actually could have different successful builds, they might be on to something.
I think the main problem with trees like that is that it is always expensive or difficult to respec; which gives people incentive to pick the "optimal" set of skills for most situations. When I first saw this thread I envisioned a skill/trait tree for each class in which you can only put so many points, and any excess points you earn (up to a cap) give you the ability to reassign a single point.

The other problem is that there's little incentive to experiment. So you could also have it such that you have to choose once per day which skills you want active, and you can't pick skills you've used in the last two days or so. That also gives you room to play your class slightly differently each time but still have your perceived "optimal" set available for whenever you schedule your raids.