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  1. #1
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92

    Job/Merit points? (Idea)

    Okay, before people get irritated that I'm bringing up FFXI hear me out.

    Among the complaints of "ded gaem" (dead game) between patches, would it be a good idea to put in a way to earn points to enhance our jobs?

    Even after hitting level 60, you could still earn exp and say 1,500,000 exp = 1 merit point.

    You could then allot it to improve the jobs skills by a small percentage. For example:

    For MNK, each merit point into "Greased lightning" will increase the duration by one second for a total of five seconds maximum.
    Or say MCH, each merit point into "Turret Damage" will increase damage dealt by turrets by 5% for a total of 25% when upgraded fully.

    It doesn't have to be related to skills for job, but can affect stats as well like "Curing potency" for healers, Defense for tanks, STR, DEX, MND, Critical Hit, etc.

    This way there would be something for players to work on between patches who complain that there is nothing to do. It would also breathe life into dungeons (in theory), beast tribe dailies, fates, etc.
    (9)
    Last edited by Tracewood; 02-10-2016 at 11:46 PM.

  2. #2
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,600
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Only if it were implemented in a way that actually promotes choice and diversity with enhancements rather than just a set, clear path.

    However, SE doesn't seem to like integrating any real choice into FFXIV and would rather have more homogenized jobs. I think with the current game design, we would just end up with everyone allocating merit points identically for every job, the same way we do with stats (for the most part).
    (2)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Darkstride View Post
    Only if it were implemented in a way that actually promotes choice and diversity with enhancements rather than just a set, clear path.

    However, SE doesn't seem to like integrating any real choice into FFXIV and would rather have more homogenized jobs. I think with the current game design, we would just end up with everyone allocating merit points identically for every job, the same way we do with stats (for the most part).
    Choice doesn't exactly exist when it comes to making your character stronger for your own goals. A clear and essentially set path is always going to exist when it comes to the numbers game. The only actual choice that does exist, however, is which set path you want to take. Math destroys the idea of "choice" when it comes to MMORPGs and picking what would be considered the "best" option. Would you rather put points into things that help you solo? PvP? Raid? Those are your choices. From my own experience with these things, the only one that tends to have the most freedom is the solo, and occasionally PvP, approach.

    Plus, unless it were purely aesthetic benefits, bonuses to a character must have some sort of appeal to even bother with. The options

    - It's having nothing of noteworthy value, e.g. Slightly increases resistance to petrification (the path that has the most freedom of equal choice without imbalance)
    - Having some useless options and some decent/good options to choose from (obvious path is obvious)
    - Having all decent/good options that would likely end up making the job OP, e.g. reduce GCD/CD, haste effects, stat boosts, etc (parsers will determine which is most worthwhile, so again a set path)

    So unless you'd rather they included something generally pointless, you're going to follow some cookie cutter to perform optimally. It's inevitable in every game that involves output performance with customization options.

    Having said all that though, I am for the idea of merits. While the choice thing that you're talking about and wanting is not a realistic possibility, the idea that we're not wasting our time doing things along the way (like killing mobs in a dungeon of any level), at least becomes rewarding in its own way.
    (1)

  4. #4
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Welsper59 View Post
    Math destroys the idea of "choice" when it comes to MMORPGs and picking what would be considered the "best" option.
    Well I suppose I was naive enough to forget about that detail. Then also remembered how FFXI endgame became that "Must have XXX job with this setup". It's a shame though, I think even for a while people only bought BRDs, BLM, and PLDs to ARR endgame for before SE fixed that now that I had all day to think about this.

    Still though, could there be something we could do with our mains? Maybe instead of merit points some kind of spendable token we could spend on something like glamour items, furnishings, minions, mounts, etc. Something to work for at least.
    (0)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Welsper59 View Post
    Math destroys the idea of "choice" when it comes to MMORPGs and picking what would be considered the "best" option.
    This statement is absolutely true and bears repeating. I think a lot people asking for more options forget this.
    (2)

  6. #6
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Darkstride View Post
    Only if it were implemented in a way that actually promotes choice and diversity with enhancements rather than just a set, clear path.

    However, SE doesn't seem to like integrating any real choice into FFXIV and would rather have more homogenized jobs. I think with the current game design, we would just end up with everyone allocating merit points identically for every job, the same way we do with stats (for the most part).
    Which is what happens in FFXI. Anyone doing Alluvion skirmishes will have the same gear and job point setup as described on FFXIAH. People always go towards the optimal build.
    (1)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Then we get into the whole PF of "Must have maxed merit points!"
    (5)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by AlphaFox View Post
    Then we get into the whole PF of "Must have maxed merit points!"
    Do you see "Must have BiS to join" in every PF ? It's basically the same.

    For Merits points, I'd like a Paragon system like Diablo 3. In the end, you could max everything, but the order at which you do it would all be yours.
    (0)

  9. #9
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AlphaFox View Post
    Then we get into the whole PF of "Must have maxed merit points!"
    And that is the community at fault. not SE.
    This community is spoiled with rotten apples at times, Like every game.

    FFXIV Just takes it to a whole new level, Often the idiotic people that make clear parties/farm groups with - KNOW ALL PHASES 100% 1FAIL=KICK.
    Fail themselfs, And at the same time they fail to kick themselfs.
    (0)
    Last edited by Blitzace; 02-29-2016 at 10:08 AM.

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Blitzace View Post
    And that is the community at fault. not SE.
    Design always influences player behavior (so yes, it is SE's fault).

    ---------------------------------------

    The problem with merits was, as mentioned earlier, the fact that it padded out FFXI's lifespan due to being stack at specific level caps. The other part is that they were the epitome of false choices in terms of design (see: Dark Knights being given the choice to merit useless abilities like Arcane Circle or useful abilities like Soul Eater).

    As I've said before, something to consider would be using merits to cosmetically affect your character rather than affect performance. Maybe allow you to purchase the option to glamour gear your job can't equip (a BLM meriting the ability to glamour Of Striking gear), alter visual effects of abilities/spells (maybe change the explosion effect for Fire III into a burning rock falling on the target), or possibly some extra cosmetic abilities (a DRG meriting the ability to super jump around instead of using a mount). The potential is there, the devs simply need to devote time to it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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