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  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80

    The Point of DRKness

    So, I've seen a lot of people making an argument lately that I'm really trying to understand. They're saying that if PLD is buffed in 3.2 and its damage brought closer to par, that playing a DRK will suddenly have no point.

    This baffles me.

    In my opinion, DRK is a very well-designed job that has a very high skill threshold. Competence and mastery of the job and its mechanics are at a higher level than either of the other tanks, and can be incredibly rewarding. The gameplay is unique and fresh (doing more intensive MP management than healers), they have a strong niche as the anti-magic tank, and the aesthetic and class flavor is extremely consistent and well done.

    All around, DRK is just a really fun job, and I have a hard time grasping why someone would give it up.

    Does efficiency really trump gameplay in terms of something being enjoyable?
    (5)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  2. #2
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Does efficiency really trump gameplay in terms of something being enjoyable?
    My theory, from past experience playing WoW, is that one has played all the classes so many times that you get burned out on all of them. Then it just becomes efficiency > fun after that.

    As far as DRK goes, I've yet to play it. But if it's anything like death knights in WoW I'll probably like everything about them except the aesthetics (too much emo-goth for my taste), which kills it for me.
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If content is physically heavy I'd go PLD...if it's more magical then DRK.

    Only thing that baffles me is why they call it Dark Knight instead of Blackguard. The class just feels like a Dark version of Paladin that just specializes in MP management and mitigating magical damage as it's main gimmick.
    (0)

  4. #4
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MagiusNecros View Post
    The class just feels like a Dark version of Paladin that just specializes in MP management and mitigating magical damage as it's main gimmick.
    You can thank Cecil Harvey for that.
    (3)

  5. #5
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Thing is content is naturally more physical heavy than magical, think about it, how many enemies use only magic? Ramuh, Leviathan's head and A4(s) boss. In these fights DRK will excel over PLD cause PLD brings nothing of value to the table, but in every other fight its reversed, DRK has nothing to match up to the shield, 30% parry rate increase vs. 60% block increase + 100% block every 30 seconds. Block is stronger than parry in every way (rate and strength). If a mob uses physical attacks then any magic attacks are usually just specials making STR down more useful than INT down for overall damage reduction and if you have a MNK then you get both. And now PLD will also bring just as much dps as DRK so it doesn't have that anymore either.

    DRK will still be a capable tank, it will be able to handle tanking content using its universal mitigation and dark mind for magical specials, but it will be rare that there's a fight where DRK excels over PLD and WAR. Rune Fencer in ffxi struggles with the same issue.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lan_Mantear View Post
    You can thank Cecil Harvey for that.
    Nah I can thank the dev team for that. At least Cecil when he ran as a Dark Knight he stayed true to the formula. I don't understand how they could fuck up with past entries with Dark Knight such as Cecil's limited foray in IV, XI and even the recent FF Explorers. Even X-2 did it justice. Baffling.

    You know what Class actually sacrifices HP? Black Mage. With Convert. Pfffft.
    (3)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Cabalabob View Post
    Thing is content is naturally more physical heavy than magical, think about it, how many enemies use only magic? Ramuh, Leviathan's head and A4(s) boss. In these fights DRK will excel over PLD cause PLD brings nothing of value to the table, but in every other fight its reversed, DRK has nothing to match up to the shield, 30% parry rate increase vs. 60% block increase + 100% block every 30 seconds. Block is stronger than parry in every way (rate and strength). If a mob uses physical attacks then any magic attacks are usually just specials making STR down more useful than INT down for overall damage reduction and if you have a MNK then you get both. And now PLD will also bring just as much dps as DRK so it doesn't have that anymore either.

    DRK will still be a capable tank, it will be able to handle tanking content using its universal mitigation and dark mind for magical specials, but it will be rare that there's a fight where DRK excels over PLD and WAR. Rune Fencer in ffxi struggles with the same issue.
    Then the forums will be flooded with cry babies about making DRK stronger.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    As a tank, you often have to balance what you'd prefer to do against what a given group wants/expects you to do. For example, the reason that the str/vit gear choice became contentious was because it wasn't just about simply finding the correct choice for the fight and the group. It was also about catering to non-tanks' preconceptions on what that correct gear choice ought to be.

    Presently, if you fill the MT slot, you're not just a PLD or a DRK. You're a PLD/DRK. There's a tacit expectation that you'll use whatever is optimum for an encounter (i.e. whatever was used in the world first clear).

    For the entirety of ARR and the start of HW, the community felt that PLD was the de facto MT out of necessity because of it's high defense (it has a shield, it must be more defensive, right?) With the advent of A3S and A4S being cleared first on a non-PLD MT, DRK has managed to carve itself a temporary niche as an offensive-orientated alternative for MT (it doesn't have a shield). If you erode that too much, people will fall back on what's comfortable and familiar ("wait, you can't MT this fight on DRK!")

    The challenge isn't designing these classes so that they are equally capable of tanking an encounter. The challenge is designing them so that the community perceives them as equally capable of tanking the encounter.
    (6)

  9. #9
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    The reason you see people claiming these things is simple. This is a gaming forum, EVERYTHING means the sky is falling. We don't yet know how or what effect the changes will have, so waiting and seeing is the thing to do.
    (5)

  10. #10
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Jpec07 View Post
    So, I've seen a lot of people making an argument lately that I'm really trying to understand. They're saying that if PLD is buffed in 3.2 and its damage brought closer to par, that playing a DRK will suddenly have no point.

    This baffles me.

    In my opinion, DRK is a very well-designed job that has a very high skill threshold. Competence and mastery of the job and its mechanics are at a higher level than either of the other tanks, and can be incredibly rewarding. The gameplay is unique and fresh (doing more intensive MP management than healers), they have a strong niche as the anti-magic tank, and the aesthetic and class flavor is extremely consistent and well done.

    All around, DRK is just a really fun job, and I have a hard time grasping why someone would give it up.

    Does efficiency really trump gameplay in terms of something being enjoyable?
    "Paladins have good damage now! It's the end for Dark Knights! Glug-glug-glug!" In a word: Nonsense. Dark Knights aren't going anywhere. Keep this in mind: Yoshi said flat out in the last letter that Alex Savage was seriously overtuned, and didn't provide equipment that was commiserate with the level of challenge provided. He also said that future raid content would be less difficult. We can take that to mean that if a Dark Knight played well and succeeded in A-S, there's no reason in hell that anyone would deny that player a tanking spot in the newer, easier content, short of everyone in the coil being addicted to sniffing markers and huffing paint fumes out of a garbage can.
    (1)

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