We all seen it the past few weeks, and recently on the forum. A lot of threads how the game currently is, the game was an extension rather than expansion.
Yes relic grind is ''useless'' after you obtain it, unless you are one of those who play 4ever catchup. The weekly lockout etc is all shit.
Okay, so I pretty much described the recent threads that's been going on the forum, hell even on reddit and we need to ask ourselves why. Before I start. you can call me a whiner, crybaby much as you want, but I think it's good some people, like myself criticise the game and how it is and what ''we all expected'' it to be.
Whats wrong and currently driving players away? Simple we have a few points we can talk about.
The content we get every 3 months, we love content, no doubt, but the lifespan of the actuall gear and items we work hard for, is somewhat useless the second we obtain it. Not everyone raids, some raid hardcore, some even raid for the sake of it. The groups who go for world first, good job on that, those players are beast and we all know they are amazing players, but the time they beat the content, they don't really need to farm it, because the gear they have will be ''useless'' the second they have it.
The dungeons and weekly caps, this stuff really annoys me, weekly lockout is a pure bait to keep subbing the game, it really is. People like myself currently and people who beat savage or other content a long time ago, has no benefits to weekly cap, because it's done.So why sub till new content comes out? Look at the people who currently cap every week, they do it but do they even use the gear that much?Not really, they afk, don't know what to do, act like the game is skype/facebook etc.
Dungeons seems like a big deal content for most people, but in reality they are just filles to cap your weekly tomestones, they have no benefits what so ever. Looking at the new patch I bet the new gear from dungeons will be ilvl 195, so why would you farm that? Well vanity if they look good enough, but since eso is going to be on the list of uncapped weekly tomestones, you might as well do dungeons for ilvl 200 and then do void ark.
Now we can go through exlusivity. I see a lot of people in the housing thread talk about how rare the coffin lid is, I know it's very rare so I ended up buying mine almost 2 months ago, due to how rare it is and not going to bother farming it for ages. But this is one of the problems too, when I helped 2 people on my own server getting kirin mount over 1 year and half ago, those were the very first people on server to own one, now everyone and their family owns one, why?This game has no exlusivity in gear/mounts/minions what so ever. Everyone will get it eventually because it's a nerf sooner or later. Look at how thavarian gear is like now, I was the very first guy on my server to craft it and sold it for 15 million gil, I know this is a high price, but it eventually dumped down in price and mostlikely would after a while, since peopel would do more maps for money, selling the silk. So we had to dumb that down and put 3-5 drops per chest and EVERYONE has it. In MMO's you wanna wark hard to get what you want, whatever it is; gear, vanity, weapons, minions and mounts, and actually want it to be exlusive for a long time, even til more people get it eventually but nerfing drop rate, dungeons/raids/primals so everyone can get a piece of it is just really dumb in my honest opinion. Worse part is when you grind in this game it doesn't really pay you off anymore, specially rare items like kirin, everyone will have it eventually and it's a big problem as well...
Next point.
Players has no desire to be better, yes you read that right, they dont. My previous point was they nerf everything so everyone gets things eventually. You can talk about that one guy who buys content and doesn't do shit for the gear he obtains buying it, hell talk about that guy who is in a friend group with 7 other and he constantly dies but still got a win. What about you who couldn't beat the content and do it with 20-30 ilvl hater later and with 10-20% echo? YOU aren't excactly BETTER than those who buy runs. I know I can't really compare, but if you need a patch later, with higher ilvl you know you can't talk how bad people are when you didn't really play any better. So to fix this in my opinion is to make 3 different content.
Tier 1, 2 and 3. 1 Being easiest, 2 being in between 2 and 3, and last is 3.
Don't make the gap much different, like let's say how garuda vs titan ex was back then. This will expect players to be alot better of all sudden and can't be lazy as they was in garuda extreme. They need somewhat to build up their skill and get better by time, some can eventually skip that, because they learn a lot faster/better.
Now a lot of people don't need a desire to be better, because SE baby sit's a lot of players. Common things we hear from those players are, it's just a game, get a life This is very tiresome, I know people who work's 10 hours a day and go to the gym for 1-2 hours, myself including and we can still pull through raids and what not. What about you who actually sits and play more than me but can't do it? This is a large issue and seriously needs a fix. Make players better by giving us content that makes them better. Stop focusing on stupid golden saucer mini games rarely anyone touches.
They see no flaw in a system that works excactly for them
And I'm talking about players who see no benefits of being better players, because there will always be nerfs.
Last point: Content, problem with current content it dies too fast the second patch is ut, everyone is eager to do it and once it's done it's done. This is not only an issue for a majority of players who wanna do content, but also the people who are behind on content and eventually needs it or wants it done. SE needs a way to make players stay instead of unsubbing all the time, so new players or people who are a bit behind get's all the help they need. It doesn't help when half of the party finders, duty finders etc are dead. There are so many people who want to do old crystal tower but there's no appeal to do it, no reason at all. This is a big issue, because to me, I love to help, but it's hard to help when I need other players to tag along so I can get the people through the fight or even find people who are interested, but many will just wait for a new patch to beat it (higher ilvl etc.)
We need content to last longer, better reward system, less carry and hold hands attitude in this game. We need to add more content, medcore, hardcore and somewhat in between for all type of players, then add long lasting rewards from them. This way new players and old players gets a benefit from it, but since there are no benefit now, there is now appealing to it.
I'm sorry for this long post but I really needed to post this as I see alot of thread's about how the game is currently. I also think why most people ''cries and whines'' are often those who actually did enjoy the game at some point and are willing to see changes for the future of the game, so they can keep playing, they care about the game. There wont be any change in the game, because most people think it's okay to do weekly cap and 2 expert dungeons every 3-4 months. I know alot of people who agree's with me but are also afraid to say it, because a lot of people (inb4 people say I'm a crying baby) will eventually just say: Quit the game, no it's not dead, there is alot to do. When you are me or like a player like me there is nothing to do. Last time I logged on, usually at patches the linkshell/fc is full, now it's barely 4-10 people online, almost no people in limsa/idylshire.
/Rant off I guess :P.