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  1. #1
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60

    Replace Specialist Recipe Restrictions With a Bonus

    Instead of a penalty against everyone.

    Make recipes tagged with "specialist" always craftable, but reduce the material cost, or give bonus starting progress/quality to specialists who craft it.

    And uncap desynth FFS.
    (5)

  2. #2
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Callback View Post
    Make recipes tagged with "specialist" always craftable, but reduce the material cost, or give bonus starting progress/quality to specialists who craft it.
    This wouldn't change anything as material and item prices would revolve around whatever a Specialist can make a profit from.

    As an example, take an item that costs 3k to make and sells for 4k. If a Specialist can suddenly make that item for 2k (1k cheaper than a non-Specialist) they'd be able to sell the item for 3k instead of 4k and still make 1k profit. This would drive down the item's price to eventually make it non-profitable for anyone besides a Specialist.

    Non-Specialists would still be pushed out of the market, and being able to craft the item would make little difference as it would be faster/cheaper to buy from the Specialist since it would cost the same amount (Or less) to buy the item as it would for the non-Specialist to craft it themselves.
    (0)

  3. #3
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sollux View Post
    This wouldn't change anything as material and item prices would revolve around whatever a Specialist can make a profit from.

    As an example, take an item that costs 3k to make and sells for 4k. If a Specialist can suddenly make that item for 2k (1k cheaper than a non-Specialist) they'd be able to sell the item for 3k instead of 4k and still make 1k profit. This would drive down the item's price to eventually make it non-profitable for anyone besides a Specialist.

    Non-Specialists would still be pushed out of the market, and being able to craft the item would make little difference as it would be faster/cheaper to buy from the Specialist since it would cost the same amount (Or less) to buy the item as it would for the non-Specialist to craft it themselves.
    So? People who don't want to deal with the market could at least be self-sufficient. That's all most players really want. Specialists still get a tangible advantage without forcing people to make alts to cover all bases.
    (0)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    It's a good idea (and one that's been floated a number of times, sadly with no real acknowledgement from the powers that be). Remove Specialist-only flags, but give Specialists alternate recipes for the same items that have lower progress/quality requirements, lower material costs, greater yields, etc.

    I don't know how optimistic I am that it will ever actually happen, because the devs seem to be comfortable doubling down on Specialist-only recipes, and because there are enough people enjoying their dumb pseudo-monopolies that player opinion on specialist-only recipes seems to be split, but nothing would make me happier than to see the two alts that I leveled into omnicrafters and kitted out with fully melded gear be rendered useless.
    (1)

  5. #5
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Uncap desynth YES YES YES, this arbitrary cap to desynth skills is just an annoying hassle with no reason in game balance.

    And while OP's suggestion is good (as much as I detest the entire specialist system to begin with) and I support it, another suggestion would be to simply implement additional specializations to become available, let's say for 500 red scrips or such (instead of just switching for 480).

    That way those of us who want to become omni-specialists can do so with enough time and gil involved, everyone else can stay happy with their 3 specializations.
    (1)
    Non-native speaker of English so forgive any butchering of grammar or vocabulary you may find in my posts.

  6. #6
    Player
    TheFolant's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Folant Leynavaris
    World
    Odin
    Main Class
    White Mage Lv 60
    I think they should make crafting more restrictive myself. I'd have been fine with a single specialisation and even more focus on recipes with it.

    /shrug
    (4)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by TheFolant View Post
    I think they should make crafting more restrictive myself. I'd have been fine with a single specialisation and even more focus on recipes with it.

    /shrug
    Ditto. Completely disagree with OP's suggestion here.
    (0)

  8. #8
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by TheFolant View Post
    I think they should make crafting more restrictive myself. I'd have been fine with a single specialisation and even more focus on recipes with it.

    /shrug
    I think they should make combat more restrictive. I'd be fine with a single class per character, and even more focus on individualized builds within that class so you don't occupy the same niche as some others even within that choice.
    (0)

  9. #9
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I believe that for a high price of red scripts preferably 500 to 600, you should be allowed to unlock an additional specialization after 3. That is a solid alternative that acts as a solid balance between the establishments wants, and the player wants by adding a 2 week time sink in between each additional specialization.
    (1)

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Havenchild View Post
    I believe that for a high price of red scripts preferably 500 to 600, you should be allowed to unlock an additional specialization after 3. That is a solid alternative that acts as a solid balance between the establishments wants, and the player wants by adding a 2 week time sink in between each additional specialization.
    You might as well not have specialization at this point.
    (1)

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