
Originally Posted by
Zetsumei_Tsunarashi
lowering the experience points needed to level up:
No. The experience curve is already easy enough as it is. The problem is not the amount of experience points needed is too high but rather, the methods for obtaining experience points at low level while soloing is too slow.
increasing EXP gained:
While you're thinking in the right direction, the problem lies in the new stat system. Low level players are not likely to have the best possible gear for their level, and in fact with the learning curve being the way it is, it is more likely that new players will be wearing something horrible for their level. So you must take into consideration that a solo player at low levels is probably not going to be very tough compared to a mob of the same level. If the effort required to kill a mob is so high that it causes frustration to the player, an increased experience reward is not likely to be enough motivation to continue down a difficult road. The better solution would be to make battles fast and easy for low level solo players against mobs that are equal or lower level than them.
increasing Guildleve EXP:
Again, this idea suffers from the same ideology of the above. The problem once again is not that exp rewards are too low, but that the level of difficulty to obtain the rewards is too high. Rather than give out more exp, just make it easier for solo players to complete guildleves at their level. With the new leve allowance system, guildleves would be a very reliable source of experience points for solo players. However, they are currently very time consuming and the mobs are very difficult to solo if you are equal in level with them. Perhaps lowering the HP of guildleves mobs, or giving the player some kind of buffs during guildleve so that the player is strong enough to defeat the monsters easily would be a good solution.
In general I see this flaw with the dev's current thinking: "Giving players more exp will make it easier to level up". This is not necessarily the case, because in order to get experience points you still have to kill a monster. If the player can't kill the monster, then it doesn't matter how much experience points you give them because they will still feel like they are having a hard time leveling up. If you want to give out more experience points, just let the player kill the monster easier, then he will get more experience points in the end just like you wanted, but he will also feel like he is having fun doing it!