Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 60
  1. #31
    Player
    giottoV's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    45
    Character
    Giotto Vongola
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    In general I see this flaw with the dev's current thinking: "Giving players more exp will make it easier to level up". This is not necessarily the case, because in order to get experience points you still have to kill a monster. If the player can't kill the monster, then it doesn't matter how much experience points you give them because they will still feel like they are having a hard time leveling up. If you want to give out more experience points, just let the player kill the monster easier, then he will get more experience points in the end just like you wanted, but he will also feel like he is having fun doing it!
    This. This is perfect. In an MMORPG low level should be easy to level till u hit like level 20 or something. because seriously if you are a new player and you got to level 10 and have a gimped gear you are screwed because you have no way to finish leves. Mobs are tough and they will gang up on you. so make it faster to level and make the mobs a little easier for atleast up to level 20? after that you should have a good foundation of gil for upgrade.

    also above poster is right. I did not have fun trying to level my lancer because mobs are just too damn hard and takes longer to kill for a 150 exp points. 7k tnl woot! imagine how long that would take just to get to lvl 11?
    (2)
    Last edited by giottoV; 10-29-2011 at 02:41 PM.

  2. #32
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Rukkirii View Post
    Good evening everybody.

    Thank you for all of your feedback. Many issues have been brought up, but I would like to discuss the issue of the difficulty of leveling up from a low level while soloing.

    It is certainly easier to level up with a party and we understand the frustrations of players who have difficulty finding a party and players who enjoy soloing.

    In patch 1.19a we adjusted the strength of lower level monsters, and we would like to add to this by making adjustments to how players with lower levels level up. We haven't decided the specifics of this adjustments, but we are currently looking in to lowering the experience points needed to level up, increasing EXP gained, increasing Guildleve EXP, or addressing other elements while keeping an eye on various balance issues. We will let you know when we make a decision.

    We appreciate your continued feedback submission.
    I think adjusting the EXP ramp for EXP awarded from kills based on level is better than changing the current TNLs, but that being said, I think it's more of a battle performance issue where physical-oriented classes seem to be doing less damage than DoMs are capable of.
    (0)

  3. #33
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Since SE nerfed Gld and Arc I started to level Lnc. There are 3 problems that I have seen so far.

    1. The availability and locations of level appropriate mob. With the drop off in Exp when you fight mobs below your level you are constantly haveing to hunt for new level appropriate mobs

    2. The Exp rewarded for mobs at or above your level needs to be adjusted.

    3. Gear - With the new class and level required system I am having to go back to town every 3-4 level to craft new gear when I could be out fighting mobs. You might want to think about reinstating optimal gear for the lower levels <say up to 25> so that people can stay in the field longer. After that they can always go to Ul'dah and listen for the shouts for parties

    As for Exp fropm Battle levees, Behest company levees ect. they are so worthless that I would never waste my time and or Levee Allotments on any of them. Better off using them on crafting levees.....whenever I can find level appropriate levees.
    (2)

  4. #34
    Player
    Raidou's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Kazuma Lynx
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    lowering the experience points needed to level up:
    No. The experience curve is already easy enough as it is. The problem is not the amount of experience points needed is too high but rather, the methods for obtaining experience points at low level while soloing is too slow.

    increasing EXP gained:
    While you're thinking in the right direction, the problem lies in the new stat system. Low level players are not likely to have the best possible gear for their level, and in fact with the learning curve being the way it is, it is more likely that new players will be wearing something horrible for their level. So you must take into consideration that a solo player at low levels is probably not going to be very tough compared to a mob of the same level. If the effort required to kill a mob is so high that it causes frustration to the player, an increased experience reward is not likely to be enough motivation to continue down a difficult road. The better solution would be to make battles fast and easy for low level solo players against mobs that are equal or lower level than them.

    increasing Guildleve EXP:
    Again, this idea suffers from the same ideology of the above. The problem once again is not that exp rewards are too low, but that the level of difficulty to obtain the rewards is too high. Rather than give out more exp, just make it easier for solo players to complete guildleves at their level. With the new leve allowance system, guildleves would be a very reliable source of experience points for solo players. However, they are currently very time consuming and the mobs are very difficult to solo if you are equal in level with them. Perhaps lowering the HP of guildleves mobs, or giving the player some kind of buffs during guildleve so that the player is strong enough to defeat the monsters easily would be a good solution.

    In general I see this flaw with the dev's current thinking: "Giving players more exp will make it easier to level up". This is not necessarily the case, because in order to get experience points you still have to kill a monster. If the player can't kill the monster, then it doesn't matter how much experience points you give them because they will still feel like they are having a hard time leveling up. If you want to give out more experience points, just let the player kill the monster easier, then he will get more experience points in the end just like you wanted, but he will also feel like he is having fun doing it!
    Great post! I couldn't agree more.
    (2)

  5. #35
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Cough I still don't understand the complaints about leveling at this point...if anything it's ridiculously easy to level. Look at my player history and see how fast it took me to level from 30 to 40 conjurer. 1/2 a day if that...

    Back in the day I was excited to be getting 50 SP per kill when I was grinding. It took a good month or 2 to max out a class. Now every enemy I grind gives from like 400 and chained to as much as 1000 XP.

    There is no sense of accomplishment any more. I've seen people leveling so fast they don't even know how to play their classes properly when they hit 50...and then they think they should be able to do everything. It takes time to hone and learn your class and learn to play it well. There should be more of a time sink involved to gaining levels then what is currently present. There is a reason that leveling should take a fair bit of time...and quite simply it's the fact that it takes time to learn to play a class well.
    (0)

  6. #36
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I would be more inclined to allow Guardian Aspect to be more readily available to players.

    Right now, we have a system in place that allows for increased EXP yeild. However, it's not useable outside Guildeleves and the restoration rate on it is too slow.

    Instead of making sweeping changes to the EXP gains. How about quickening the rate in which we regain Guardian's Favor? Also, have the ability to create a 30 minute Guardian's Favor buff that is usable outside Guildleves.

    We can then balance this by creating more USES for Guardian's favor for those who don't want to simply use it as just an exp boost. Then players have the option of focusing the added favor for leveling, or some other benefit, like perhaps Meteria meld success or Crafting Yeild or HQ rate.

    Using the Guardian's Favor system that's already existent can do quite a lot for the game if it was expanded upon, and would bring greater relevance to Favor as a mechanic. I've quite a few ideas on how to expand it beyond just this, but the described really would regard the leveling issues players are discovering right now, while providing a clean way of keeping it all balanced.
    (4)

  7. #37
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Agreed. Guardian Aspect is lacking in availability.

    EXP chain duration should increase as well
    (0)

  8. #38
    Player

    Join Date
    Oct 2011
    Posts
    18
    1-25 should have baseline +75% exp from mobs and quest rewards/behests.

    before 1.19 you could solo world mobs for 500+ exp easily, until 25, now you get 180-220 from them, takes longer too.
    (0)

  9. #39
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Agoven View Post
    Cough I still don't understand the complaints about leveling at this point...if anything it's ridiculously easy to level. Look at my player history and see how fast it took me to level from 30 to 40 conjurer. 1/2 a day if that...

    Back in the day I was excited to be getting 50 SP per kill when I was grinding. It took a good month or 2 to max out a class. Now every enemy I grind gives from like 400 and chained to as much as 1000 XP.

    There is no sense of accomplishment any more. I've seen people leveling so fast they don't even know how to play their classes properly when they hit 50...and then they think they should be able to do everything. It takes time to hone and learn your class and learn to play it well. There should be more of a time sink involved to gaining levels then what is currently present. There is a reason that leveling should take a fair bit of time...and quite simply it's the fact that it takes time to learn to play a class well.
    We are talking about low level leveling aka 1-25 . . .
    Zetsumei_Tsunarashi had a great post.
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  10. #40
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Should just put guildleves back how they were..... makes absolute no sense why they were ruined, especially when you can do 40-50 in a single night the guildleve would just be for the solo or duo who dont want to beastman burn.

    That or create some specific areas with specific mobs catered for level ranges, can have them all spread out but make sure its clear to the player where to go, maybe an NPC in adventure guild says where to go based on your current class, so if you talk to him on 15 lancer he is like "i heard at x location you can become a very strong <class>". You would need to make it a big area to try help massive people going there.
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast