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  1. #41
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    Ofcourse its harder, since they abolished physical levels you can't go into battle any more at rank 1 with level 20+ stats.
    (1)

  2. #42
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    In my opinion, the way things are now with exp chain parties, there is little point for a party to undertake guildleves. The experience points gained from party and link bonuses pales in comparison to exp chain party exp rates. If you can find 8 people for a party, it would be puzzling to me why you would want to do guildleves and not exp chain party.

    I feel that guildleves should just be completely revamped for solo play only. Make it impossible to do in a party, like company leves are now. This will allow you to rebalance the guildleve mobs strength towards solo play without also having to worry about party balancing issues. Make the mobs easy enough to kill so that you can complete the leve fairly quickly. I should be able to do several leves in an hour or so.

    By limiting guildleves to solo players, you create an isolated alternative to exp chain parties that allows the player to quickly find something to fight at any level. Because guildleves are instanced you can alter the strength of those mobs without effecting the fundamental systems that have been put in place elsewhere.

    If you do this, players can decide when they log on each day "Ok how much time do I have to play?" If they have a lot of time they can seek out an exp chain party. If they don't have much time, they can head to adventurer's guild, pick up a few leves, and get them done quickly for some easy solo exp. If we're talking about leaving the exp rewards for guildleves alone (which I think is the right choice), the exp won't be as good as a party, but as long as the leves are fast and easy to complete, you should still walk away feeling pretty satisfied with your progress.
    (0)
    Last edited by Zetsumei_Tsunarashi; 10-30-2011 at 12:06 PM.

  3. #43
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Maybe its me but I have no problem soloing or doing guild leves. I do wish however, that the guardian aspect gave us 40 every 12 hours as to keep up with leve allowance rate. Also there are tons of mobs all over the place at various lvls for solo and party play. Some need to look beyond raptors and even beast strongholds as that seems to be for 40,45+. I keep running into beastmen in random places there are groups that are in the mid 20s and higher 20s near horizon and mid 30s near Nophica wells. There are 35-39 near cedar wood (kobolds in caves and alcoves) and then the old encampments are 46-49. Also have new dungeon in La Noscea area for 15-20 easy. I know its hard but there can be some adventuring and fun to be had exploring those areas and getting xp. I am usually there an never seeing a soul except for the ppl that sit near cedar wood aetheryte and spam the faction leve with all the skulking wolves and ewes. Mobs are ripe for the killing.

  4. #44
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Guildleves are used for getting rarer items which negates the need to farm a mat for a piece of popular gear. Also, guildleves are popular to earn guild marks which advance your class. Therefore, please don't try to eliminate a perfectly fine system just to get rid of it. It has it's uses and solo players still enjoy doing them.

    If you don't like doing them that's fine. Please however, refrain from talking for the rest of us that enjoy doing them.
    (1)

  5. #45
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    Quote Originally Posted by Atomisk View Post
    We are talking about low level leveling aka 1-25 . . .
    Zetsumei_Tsunarashi had a great post.
    Still not hard...we used to get 0 to 50sp per kill at low levels. Now things your same level give you a good 300 to 400. Players have it good now. The veterans who have been playing since start ACTUALLY worked for their levels.
    (0)

  6. #46
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Good evening everybody.

    Thank you for all of your feedback. Many issues have been brought up, but I would like to discuss the issue of the difficulty of leveling up from a low level while soloing.

    It is certainly easier to level up with a party and we understand the frustrations of players who have difficulty finding a party and players who enjoy soloing.

    In patch 1.19a we adjusted the strength of lower level monsters, and we would like to add to this by making adjustments to how players with lower levels level up. We haven't decided the specifics of this adjustments, but we are currently looking in to lowering the experience points needed to level up, increasing EXP gained, increasing Guildleve EXP, or addressing other elements while keeping an eye on various balance issues. We will let you know when we make a decision.

    We appreciate your continued feedback submission.
    As long as this is tuned to solo playing, then that's fine with me. You should probably leave party leveling the way it is now since people still make a killing on EXP, and nerfing that would only cause an uproar. Either that or just implement a new development system altogether - perhaps force the player to do quests to learn how to effectively use their class both solo and in a party and earn more techniques - rather than the traditional chore of a leveling system.
    (0)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  7. #47
    Player
    giottoV's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    45
    Character
    Giotto Vongola
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Agoven View Post
    Still not hard...we used to get 0 to 50sp per kill at low levels. Now things your same level give you a good 300 to 400. Players have it good now. The veterans who have been playing since start ACTUALLY worked for their levels.
    Lol have to tried to level level 10 to 20 now? You think its okay but its not. even the dev said so. Unlike you sir most people doesn't like to stay around level 10 to 20 for a long time. Please explain to me how is it easy right now? Before you get a lot of exp from solo, and leves were a lot easier to finish due to the Mobs being a little easy to kill. Now Mobs are hard if you try to do lvl 10 Leves. Do you understand? please tell me that you do. seriously killing Mobs and getting only 150 exp is very disappointing, Even ffxi wasn't designed that way.

    Ps: the reason why you get 0 to 50 sp before was you were killing mobs that was the same level as you. Before you could kill mobs 8 levels above you. now you can't. You can only kill around 1 or 2 levels above you getting 100 to 150 exp. Imagine how long it would take for a 9,000 till next level?
    (0)
    Last edited by giottoV; 10-31-2011 at 12:59 PM.

  8. #48
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Its very hard to find a party with no search tools especially around my level 36. So I am stuck with leves that give 80exp a kill and 2k when you finish.

    Please fix guild leve exp. As it is right now it is such a grind to get anywhere in this game.
    (1)

  9. #49
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    lowering the experience points needed to level up:
    No. The experience curve is already easy enough as it is. The problem is not the amount of experience points needed is too high but rather, the methods for obtaining experience points at low level while soloing is too slow.

    increasing EXP gained:
    While you're thinking in the right direction, the problem lies in the new stat system. Low level players are not likely to have the best possible gear for their level, and in fact with the learning curve being the way it is, it is more likely that new players will be wearing something horrible for their level. So you must take into consideration that a solo player at low levels is probably not going to be very tough compared to a mob of the same level. If the effort required to kill a mob is so high that it causes frustration to the player, an increased experience reward is not likely to be enough motivation to continue down a difficult road. The better solution would be to make battles fast and easy for low level solo players against mobs that are equal or lower level than them.

    increasing Guildleve EXP:
    Again, this idea suffers from the same ideology of the above. The problem once again is not that exp rewards are too low, but that the level of difficulty to obtain the rewards is too high. Rather than give out more exp, just make it easier for solo players to complete guildleves at their level. With the new leve allowance system, guildleves would be a very reliable source of experience points for solo players. However, they are currently very time consuming and the mobs are very difficult to solo if you are equal in level with them. Perhaps lowering the HP of guildleves mobs, or giving the player some kind of buffs during guildleve so that the player is strong enough to defeat the monsters easily would be a good solution.

    In general I see this flaw with the dev's current thinking: "Giving players more exp will make it easier to level up". This is not necessarily the case, because in order to get experience points you still have to kill a monster. If the player can't kill the monster, then it doesn't matter how much experience points you give them because they will still feel like they are having a hard time leveling up. If you want to give out more experience points, just let the player kill the monster easier, then he will get more experience points in the end just like you wanted, but he will also feel like he is having fun doing it!
    Hi Rukkirii,

    Zetsumei's response (above) sums it up best. Great reply!

    I, also, would say "NO" to lowering the EXP Requirement per Level for Low Level Classes. That's not the problem at all (it's very generous and easy from a numerical point-of-view). It's that the mobs are hard to take down with Low Level Classes with average-to-poor gear (makes sense, they're just getting started).

    And also improving the Low Level Guildleves (make them slightly easier for solo players or parties).

    We don't need a repeat of FF XI (current) with people jumping from Level 1 - 75 in the matter of one or two days.
    (0)

  10. #50
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    35
    Leveling shouldn't be too easy, anyone who actually puts the effort in isn't low lvl for very long. lvling is so fast now that it shouldnt matter, do a couple sets of leves then youre the right lvl to start partying. Maybe put in a little effort, this isnt WoW.
    (0)

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