doesnt help australia has really horrible internet speeds lol last i looked we were ranked 50-60 in the world for internet speed lol
True but as we don't pvp much it really hasn't been a significant issue even at end game/dungeons etc in other MMO's. I think you get use to playing with a higher ping and have quicker reaction times to compensate but this just seems unmanageable in some instances. It would be hard to argue that a company like Square Enix wouldn't be aware that they would have a large fan base around the world and therefore players connecting from around the world on a variety of internet connections. You would therefore think in planning and developing a game that this would be taken into consideration when designing content.
Content can be punishing without it having to be unplayable.
Still I wait for the day we eventually get decent internet here and it doesn't take me six hours to download one game...
You're playing on the EU datacenter? I'd suggest moving to Tonberry, it's the unofficial oceanic server on the JP datacenter - it's mostly an English speaking server, however the DF is largely JP. Also you should think about using WTFast or Pingzapper. You'll see crazy improvements with these changes.
I was raiding AS3 on Sarg (NA) at around 270 ping - so it's doable at high latency. It just means you have to memorize everything and time it near perfect to not be a burden on your team. When I moved to Tonberry I was cut down to around 180ish ping. This is from NW TAS.
Last edited by Pence; 02-08-2016 at 03:19 PM.
Thank you we will take this on board. I have a legacy character on Ragnarok so we wanted to stay there but may have to rethink at some pointYou're playing on the EU datacenter? I'd suggest moving to Tonberry, it's the unofficial oceanic server on the JP datacenter - it's mostly an English speaking server, however the DF is largely JP. Also you should think about using WTFast or Pingzapper. You'll see crazy improvements with these changes.
I was raiding AS3 on Sarg (NA) at around 270 ping - so it's doable at high latency. It just means you have to memorize everything and time it near perfect to not be a burden on your team. When I moved to Tonberry I was cut down to around 180ish ping. This is from NW TAS.![]()
Basically depending on your lag, once that cast bar reaches 75% on your screen the damage has already been calculated server side. Be out before then.
Until you figure out a real fix, I've read that when you change movement direction, the server auto updates your location. So, try running out of the AOE and then to the side for a step.
Also it's a long way to the EU data center from you, definately look into that.
A related gripe about this, I wish Squeenix would sync the casting animations with the cast time. It's like what Ulan said, getting damaged when you're well out of the area. But it's also not taking any damage at all even though, cosmetically, you've taken the full brunt of it as well. It's a real head scratcher why they do AoE like that. :\
What's funny about this, is it only happens for certain attacks. I think it might have something to do with being a "unique" AoE that is affected by position/movement/etc. There have been times where I literally evade an attack at the very last second.A related gripe about this, I wish Squeenix would sync the casting animations with the cast time. It's like what Ulan said, getting damaged when you're well out of the area. But it's also not taking any damage at all even though, cosmetically, you've taken the full brunt of it as well. It's a real head scratcher why they do AoE like that. :\
The game gives you time to dodge until the enemy's cast bar get past 80% or something. If you're slower than that you'll get hit no matter what.
If you have bad latency between your system and the server, it would be worse.
and yeah... playing on an EU server from Australia is not a good idea.
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