It's kind of embarrassing to say, but I always, unfailingly play an atheist in games. I don't like RoH because of Halone's name in it, not a gameplay thing... It's just OCD...Rage of Halone is a very nice skill for GLA/PLD that you generally will want to use when tanking.
Not only is it a heavy hitter when used as part of FB+SB+RoH combo, but it also generates plenty of enmity AND it reduces the damage dealt by your target - making it easier for you to stay alive.
What's not to like?
Just pretend it's called Rage at Halone instead of Rage of Halone
Also, the only macro I ever use while tanking is to put up the 1 marker on whatever I Shield Lob. That way if the DPS are observant enough they'll know that's the first target I'll hit. In any case, I always open with 2 or 3 Flashes anyways, and in higher level dungeons it's a bit of a moot point to do so unless you have a party of two well-behaved melees. Using this example, if you start out with Flash instead of Shield Lob because reasons, using the Shield Lob button in the middle of a GCD will put the marker on whichever enemy you want to mark without actually triggering the skill. Just something to note.
Hey guys, in case anyone was curious about an update... after obtaining the paladin class and leveling up to 36, managing enmity has gotten WAY easier. A night and day difference compared to tanking as a low level gladiator. Tanking is fun again! If you're in the same boat as I was (frustrated low level gladiator), I can say that it gets better.
Rage of Halone tends to do thatHey guys, in case anyone was curious about an update... after obtaining the paladin class and leveling up to 36, managing enmity has gotten WAY easier. A night and day difference compared to tanking as a low level gladiator. Tanking is fun again! If you're in the same boat as I was (frustrated low level gladiator), I can say that it gets better.
I just wanted to thank this thread for the enmity-keeping strategies. It wasn't too consistent, but I did manage to keep about 70-80% of the hate in the first dungeon as a Gladiator thanks to some of the info on here.
I sort of get where you're coming for. As for me, the skill has just been "that third skill of that combo" which I later learned to call RoH on the forum, never much peeking at its name since the time I'd plopped it into my bar. However, refusing to use it is.. sort of like healer who wouldn't use their best heal because it's name is "Blessing of Nymeia". Tool for a purpose.
Also, well.. in most games and gameworlds, paladin type of class tends to be fairly holy. With your custom it might not be the most perfect choise. In XIV at least we have another tank, marauder/warrior who don't stumble to the twelve all too often.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
This is indeed most often the case, however I found that in FFXIV it surprisingly isn't.
"Sworn or unsworn, we are paladins true, and the only true oath we swear is the one we swear to ourselves." - Solkzagyl
On the contrary, the player is told that being a Paladin is primarily about following your own path and staying true to it. That you uphold the oath you made to yourself, and to never stray from it. So although the Paladin may carry a skill with a name like Rage of Halone, which is one of the 12 gods, it does not necessarily imply that a Paladin in this game needs to be "holy" so to speak. I believe we can all agree that simply channeling the power of a god does not make someone religious. On top of adhering to the first statement I quoted however, your main task as a Paladin is to swear allegiance to the Sultanate of Ul'dah, and defend the people of the realm. (Note that you, the player, are what's referred to as a free Paladin, and thus do not adhere to these rules.)
In the level 60 HW job quest, the Paladin also returns to their roots. The Gladiator. In the final quest log it reads: "However, when two souls cannot reconcile--when one cannot establish dominance, there is but one recourse: a duel." So not only is the Paladin based around loyalty to his own convictions, but he is also pretty damn competitive. As we see in the last job quest, the Paladin's soul crystal will not rest until a clear victor has been decided.
I tried to avoid job quest spoilers, hopefully I didn't make anything obvious. Lastly, I find the Paladin lore in FFXIV very interesting, so forgive my rant.
I freely admit that this game classes and jobs are fairly religion free. I, for one, have been positivity surprised that the healer classes are not very priestly, the WHM maybe being the most closely tied to spirits of any sort and even then it's not really about godly powers. What I meant with my notion about paladin was just that they tend to be the most likely tank class/job to find religiously themed skills in their toolset, as is with RoH and to some extend, Hallowed Ground.
As you point out though, those skill names, in this edition of the paladin, are about the closest they come to anything holy.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
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