there not remaking the game because its not nearly finished. there rebuilding things becase they took over somebody elses project. now they want to make into there projecthe's only sayign 1.20 will be near 100% because he knows that if he doesnt, the players will have a field day. He never said before 1.9 that 1.20 would be "FFXIV in its 100% form".. you guys are buying the garbage because SE told him to say that. 1.20 is obviously NOT 100% or else they wouldnt be remaking the game from the inside out
What I have shown you is reality. What you remember, that is the illusion.
I approve of and am thankful for the original post.
The game isn't going "back into the shop" until 2.0. It's still being updated with plenty of great content(patch 1.21 looks to be the one for me) and one time live events.
Hey Feint. Allow me to illustrate this through an analogy which may assist you in understanding this a bit more.
FFXIV at launch was similar to a train wreck (literally). Tanaka was the conductor and he derailed the train. It's a huge mess and after a little bit of time (2-3 months for ffxiv) the company that owns the train (SE) put it back on the tracks and found a new conductor Yoshi-p. The development of FFXIV is similar to a train which starts up slowly, slowly, then builds momentum until it becomes an unstoppable force.
The new development team took over a project that wasn't theirs, they had no familiarity with the coding, database or any other project elements. It takes time to get familiar with these things in order to build something you are confident in. Give them a few months to 'get the feel' of how the old team designed the game, find there resources and be able to confidently understand what they need to do. Very few changes, small changes, come in this time... they are basically exploring the game (from a coding standpoint) and what they can do to make changes.
Eventually they become 'experts' in the design of the game and can make changes with greater speed and efficiency. Back to the train, it's now cooking up a lot of power and starting to move at near full speed.
So it's very possible in the first 6 months they only got 5% of the current "FFXIV feel", the following 2 months they could have manage another 10%, the next 2 another 15%, and the following another 20% - which brings us to the one year marker. Where they claimed it was 50%. Now however they are moving at full speed, have more resources assigned to the project and can slam through changes easily. Getting another 40% is fairly reasonable if you think about it like this, and again as it has been repeated 4 dozen times in this thread... they said CLOSE to 100%. I would consider 85-90+% "Close" to 100%.
Just remember that this project was foreign to the new dev team and they had to figure out everything inside and out. They have said a few times that the coding is very sloppy and complex. Working on a coding project that isn't your own and trying to figure out what others did takes time. They took the time in the beginning to figure things out, which was slow to start, the changes came slow, the learning curve was massive. People shouldn't be surprised that a year later things are being pumped out quicker than before. They should be able to make more impacting changes in the same time that it took to do small tweaks beforehand.
And so is the life of a developer..... this is why I changed majors
I hope this helps to alleviate some of your worries.![]()
Last edited by RemVye; 10-19-2011 at 10:17 PM.
To elaborate on the '100% ffxiv' thing a little more and paying to play. Once 1.20 hits, you have to look at the game from the point of view "if this game was released today, and I just bought it, would it be worth paying for?". You have to take all of your biases out of the equation, you can't say "its been a year and they still dont have XYZ".
There is always going to be things an MMO can add. Just think of 1.20 as we are out of beta, then game has just been released, is it worth my time and money? If you started fresh at 1.20 and had to do everything over, with no biases, I'm sure there are things that you would say "they need to adjust this or fix that, tweak here or there" but mayn people are carrying over the bad feelings of the release still.
MrLion, in that interview Yoshi said the game was 50% complete BEFORE patch 1.19 was released, and with the huge size of it I'd say currently the game is 75% and 1.20 will make it 100% launch coniditon.
Either way i'm happy to support this new Dev team even if the game was only at 25% because they're showing us they care and actually listening to us (which is new for SE).
Also December stop trolling, all you do is post negitive comments if u dont like the game or the way its headed please do us a favour and stop posting.
Last edited by Fear; 10-20-2011 at 12:23 AM.
Yea I realize that...thanks though...The point I was making though is that there are people who were interested in the game prior to it's release and gave up after they heard how bad it was. Even after the improvements they still aren't interested in playing the game even though it's FREE. Then you have people who are waiting for the PS3 release and are losing interest.
The purpose of marketing is to get new customers interested in their game. I don't need my friends to play although I would like them to. That doesn't change the fact that this game's population is pitiful and it needs more players. If they were confident in their product they would be willing to put it out there for people to see and try. Even before the 2010 release there was really hardly any marketing to speak of. They hardly showed any in game footage at all.
And that's because frankly until recently, there wasn't anything worth showing.Yea I realize that...thanks though...The point I was making though is that there are people who were interested in the game prior to it's release and gave up after they heard how bad it was. Even after the improvements they still aren't interested in playing the game even though it's FREE. Then you have people who are waiting for the PS3 release and are losing interest.
The purpose of marketing is to get new customers interested in their game. I don't need my friends to play although I would like them to. That doesn't change the fact that this game's population is pitiful and it needs more players. If they were confident in their product they would be willing to put it out there for people to see and try. Even before the 2010 release there was really hardly any marketing to speak of. They hardly showed any in game footage at all.
Can we just direct all the future OMGWTFBBQSUBSCRIPTION threads to the OP's post?! Spot on, and SEEMS to be explained simple enough for even the trolliest of trolls to understand.
This is the first thing that you have said so far that I can agree with. It will be marketed as a relaunch. It will not be marketed as a new game though. Yoshida and Wada have stated many times, in writing, If they tried to do that I am sure that there would be more then enough people to publically bring them to task if they did.
After reading the rest of your posts this was the only thing you came close to getting right.
Last edited by Rizon; 10-20-2011 at 03:57 AM.
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