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  1. #7
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Honestly, all I see in the OP post is: "I have no reason to do anything" and "Waah, I'm not the only one with super special uber thing X anymore!".

    1. The reason most people do content is, maybe surprisingly to you, because they have fun doing it. People don't raid to get the best gear from the hardest content when there obviously isn't anything they could use it for, since they already BEAT the hardest content to obtain said gear. They raid because they get enjoyment out of bettering themselves, out of growing together as a group and beating something that seemed impossible at first.
    As for non-raiders - most don't even bother getting to weekly cap, because they don't need it. Yet they still run dungeons and primals and the like. You could argue that they do it because they are conditioned to do so, but come on, in the end, they play because they want to. Because it's fun goofing around with friends in a dungeon, or because they like the glamours or whichever it is. Nothing wrong with that.

    As for the topic of "Bohoo, my special things are easier to obtain now!", there is a nice quote here on the forum. It's originally about endgame crafting/gathering, but point still stands:
    Quote Originally Posted by Makeda View Post
    Why is this a problem that things get easier for the next people to move up the chain?
    If the first monkey to ever leave the trees had had this kind of attitude the rest of us would still be up there and his achievement would have never lasted beyond him.
    Never look in your neighbor's bowl to make sure he doesn't have as much as you, look in there to make sure he has enough, and if he doesn't, help him fill it.
    If the system is flawed, fix it and don't worry that was harder for the ones who went through it first.
    What's with this disgusting envy that others have it easier? I buy my dress for 2 mio because I want it NOW, not just when the price drops to 200k in 2 months. And by then, new clothes are out that are super expensive and I'll buy them again because I want them NOW, not another 2 months down the line. I also got Kirin back when it was hard, so what? Do I need to show that off that hard? Well, I could just link my achievement page to every post then..
    I'd be more bored if I could sit on my one special rare thing forever. This way, at least I have to obtain something new every patch to feel "special" again, be it highest ilvl gear, raid weapons, special mounts or rare drops or whatever it is that I might want to show off. Even old, "useless" gear has a way longer shelf life than many people realize. Glamour is a big deal to many, and we still have 2-3 Second Coil farm groups in PF everyday simply for the glamours.
    Now I also agree that it's helpful to add new incentives to old content so players run it again (Crystal Tower, looking at you!), but when SE does exactly that, the same people complain about it being rehashed content. There were actually many complaints about how the new HW zones are so empty, how it's hard to level there because no one does the FATES, and so on. Anima quest sent tons of players there, but of course, no one liked doing FATEs instead of getting new content.

    I agree about the nerfs though. But, at the same time, at this point I think most players would simply leave instead of trying to get better.
    I've seen so many people who just quit the game over not getting through some content, usually story quest fights, or required dungeons, instead of listening to advice or reading/watching a guide.
    FFXIV caters to that crowd, and it does well with that, even though it annoys the heck out of other players..x)
    I hope their soft approach (adding ways to get better for those who want to instead of enforcing it on everyone through harder content) with the new Sky, Land, Sea or whatever it is called and the mentor roulette will help with that, but...we'll see.

    Quote Originally Posted by Belhi View Post
    Diadem, LoV and to a great extent Gordias Savage have been failed content because people don't want to play them. That removes a very large portion of current endgame activities.
    I can totally see that. Not for the same reasons as Seraphix (again), but yes, those were both a problem. Savage because it wasn't a viable option for most players past A2S (and even the first 2 were just the same mechanics as in normal Alex, not a great start..) and Diadem..haha..hunts all over again. 90 min zerg on one island, yay. Not even gonna start on how useless Void Arc was BECAUSE of Diadem. I'd go so far to even include LoV in that. They spent so much development time on it and everyone was hyped for it, but it died off in like..a day? Partially because AGAIN it uses the system of requiring the player to be IN the Gold Saucer to use it + not being able to play it while queueing for something else + that it became a strategy micro-management game instead of the "My 1 minion vs your 1! Fight to the death!"-kind of fight people originally expected.

    Edit: Sorry Belhi, kinda missed that you mentioned LoV already xD
    (14)
    Last edited by Atoli; 02-08-2016 at 02:31 AM.

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