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  1. #11
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Garvey View Post
    I wouldn't flatter the troll by calling him skilled, it's not possible in a 72 player game for 1 person to have that much influence.
    Lifetime Aether Flames, almost exclusively (90%+) solo-queue:




    While Flames have historically been the strongest on Aether, it's not to that degree; most people I know who are lifetime Flames are between 45 and 50%, with a few in the 52-55% range. Those toward the high end tend to queue with at least 1 or 2 other people, including dps-healer batteries. The right people make a huge difference - alpha players and good shotcallers boost your chance to win by 10% or more compared to random players.
    (2)

  2. 02-08-2016 02:01 PM

  3. #12
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Garvey View Post
    I wouldn't flatter the troll by calling him skilled, it's not possible in a 72 player game for 1 person to have that much influence.

    He could've read the simple "Assuming matches are balanced" to figure out what I was trying to say, but used the opportunity to be a dbag instead. I don't care that you can do premades and gc-switching to inflate your win %, I was talking about FFA in general.
    1 person? no but when a lot (even full premades) change gc u steamroll most of the other teams atleast on chaos
    (0)

  4. #13
    Player
    Natsuka's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kana Feral
    World
    Odin
    Main Class
    Bard Lv 60
    The problem about 1v1v1 is not the game mode itself. It's the people that play it wrong. 1v1v1 allows you to sandwich 1st place in order to catch up on points if you are far behind, but as already said, EU and NA players tend to grudge cycle around, chasing that guy that dared to attack first, or, just attack what's closest. Japanese data center rarely have huge point differences since they let the losing team catch up and only go for the team in first place. I agree, if sandwich situations are played badly it's annoying as hell, but it's the players fault for making wrong use of it
    (0)

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