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  1. #1
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    To sum it up:
    Same as savage is destroying statics -> its not against rules (depends on situation and GM) but it made the whole content toxic to the point that players fight each other!
    And that is indeed a result of bad gamedesign!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #2
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    (0)

  3. #3
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MeiUshu View Post
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yukiko View Post
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.

    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.

    Quote Originally Posted by SaitoHikari View Post
    Later that day, when my FC leader joined her party as their tank, instead of casting Medica II to heal the entire party at once, she'd throw Regen on the other 7 members just to avoid healing her. Nevermind that she was pulling that crap on a S-rank that I spawned myself.
    It made me lol hard when they did that, cause it was someone's PF that we both happened to join.

    I don't mindlessly beat on mobs with counter and warrior self heals are OP, so it's whatever. :3
    (0)
    Last edited by Ashkendor; 02-11-2016 at 03:44 AM.

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,501
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ashkendor View Post
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.
    Every time I tell people they can click on map coordinates in the chat log, they are surprised.
    Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.

    Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
    (0)

    http://king.canadane.com

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Canadane View Post
    Every time I tell people they can click on map coordinates in the chat log, they are surprised.
    Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.

    Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
    Oh, definitely. I try to tell people in my hunt parties and linkshells the quickest way to get there. The funny part is half of them don't listen even when I do. Marraco down in Boulder Downs? Derp, let's teleport to Dragonhead instead of Mor Dhona and then cry that it's dead by the time we walk halfway across the entire frozen wasteland of CCH. Sounds like a great idea to me!
    (0)

  7. #7
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ashkendor View Post
    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.
    That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
    (0)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FaileExperiment View Post
    That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
    So... what, if more people show up and start hitting it suddenly it gains a bunch of HP even if it's already sitting at like 10%? Putting item levels into the mix seems like it would be unnecessarily resource intensive, especially for S rank hunts where you literally have hundreds of people in combat with them if they happen to pop during peak hours. I think people just need to accept that hunts weren't meant to be downed by half the damn server and resolve to do everything they can to get to the next one faster.
    (0)
    Last edited by Ashkendor; 02-11-2016 at 06:04 AM.

  9. #9
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ashkendor View Post
    So... what, if more people show up and start hitting it suddenly it gains a bunch of HP even if it's already sitting at like 10%? Putting item levels into the mix seems like it would be unnecessarily resource intensive, especially for S rank hunts where you literally have hundreds of people in combat with them if they happen to pop during peak hours. I think people just need to accept that hunts weren't meant to be downed by half the damn server and resolve to do everything they can to get to the next one faster.
    Not sure how it would be done, but it's a good idea. As for your example, yes if a bunch of people joined at the last 10% (which doesn't happen all that often), then it would gain HP proportional to the number of people that join, though it wouldn't change the HP %. Not really a big deal, if the algorithm was tuned correctly.

    And resource intensive? Possibly, but it's not our place to speculate on that, and it isn't productive either. If the devs wanted to do it, they could. They just don't. It's still a good and workable idea, though. I do agree on your last point, however. I would still have it scale anyway, so then it wouldn't matter what people do or don't accept about hunts.
    (0)
    Last edited by FaileExperiment; 02-11-2016 at 07:48 AM.

  10. #10
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ashkendor View Post
    So... what, if more people show up and start hitting it suddenly it gains a bunch of HP even if it's already sitting at like 10%? Putting item levels into the mix seems like it would be unnecessarily resource intensive, especially for S rank hunts where you literally have hundreds of people in combat with them if they happen to pop during peak hours. I think people just need to accept that hunts weren't meant to be downed by half the damn server and resolve to do everything they can to get to the next one faster.
    Honestl, it works fairly decently, this is how WoW handles rare mobs now, the total stays at 10% but it gains a higher health pool with the more people that tag it, it's not perfect, but it's not bad in the slightest
    (0)

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